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  #1  
Old April 23rd, 2001, 10:58 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Emissive Armor Classic (SE3 style)

I posted how the SE4 engine calculates damage below.

Basically, my way, it will check
(is the damage less than the emissive ability?), if no, then it does 3, 4, or 5 damage to kill one segment of armor. It then checks
(is damage - 5 < emiss ability?)
if no it kills another, and checks
(is damage -10 < emiss abil?)
if yes, then the emiss means you take no more damage.
Essentially it will emiss the Last 30 points of damage, guaranteed.

The Last 30 damage is equivalent to the first 30, but the first thirty is easier to picture in your mind, hence the description.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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Old April 23rd, 2001, 11:04 PM

Hydraa Hydraa is offline
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Default Re: Emissive Armor Classic (SE3 style)

Does it emiss this scenario?

5 EAC III

takes 70 hit point shot

take out the 1st 4 EACIII

70 - (4*5) leaves 50 point

50 point damage is greater than emissive of 30.

Destroy Last EAC III

Does the 45 points left get 30 points taken off? Does this void the 'Essentially it will emiss the Last 30 points of damage, guaranteed.
' ?

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  #3  
Old April 23rd, 2001, 11:28 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Emissive Armor Classic (SE3 style)

quote:
Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment


So, no, if the rest of your armor is blown away with one shot, you don't get the emission.

having only 5 EAC III is kind of lame though. One emissive armor used to be 20kT. I recomment at least 20 segments.
If you're fighting meson bLaster enemies, I suggest replacing all shields with EAC, since you'll only take (35-30) 5 damage per hit

With 20kT of EAC III, vs. 70 damage:
70-(6*5) leaves 40 damage & 6 dead EAC
two more die to bring it to
30 damage & 8 dead EAC
30 emiss.

Total: 40 damage, destroying 8 EAC. 30 damage cancelled.
You only lost 40% of your 20kT armor, from a 70 point bLast.
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Old April 24th, 2001, 04:32 AM
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Default Re: Emissive Armor Classic (SE3 style)

After some testing, I have come to the conclusion that the Emissive ability is totally FUBAR.

This stuff does not work, the Emissive ability is not even checked for after the first hit.

(Armor/shields/PD/ECM)
Armor is 25% of the Defencive techs in the game!!!
Everybody e-mail MM and ask for an armor fix! It's so simple a problem, but it requires hardcode change! ARGGGH!


[This message has been edited by suicide_junkie (edited 24 April 2001).]
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