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Old November 22nd, 2003, 11:39 AM

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Default Re: Blessing Effects and National/Theme Starting Spells

Hah! Only took me an hour, I was too curious.

Could I get this stickied, or maybe a thread called "Manual Errata" and post it in there?

Seems some races got the shaft

Just curious as to why none of the generic themes (Especially say ... Golem Cult or Water Cult) didn't get at least a token initial spell. Like Mechanical Men, or others? They do cost 50 Design points.

[ November 22, 2003, 09:42: Message edited by: Zen ]
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  #2  
Old November 22nd, 2003, 04:58 PM
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Default Re: Blessing Effects and National/Theme Starting Spells

You might want to add.............

DISCLAIMER: Special maps have an option to change starting spells for use with that map.

Hmmm something along that line. Alot of the lists might want such a disclaimer. Starting troops, starting sites, starting spells.

[ November 22, 2003, 14:59: Message edited by: Gandalf Parker ]
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Old November 22nd, 2003, 11:09 PM
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Default Re: Blessing Effects and National/Theme Starting Spells

>Vanheim (Midgard) - Ghost Wolves (3 Air)

This is odd considering that they don't start with air-3 mages.
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Old November 22nd, 2003, 11:31 PM

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Default Re: Blessing Effects and National/Theme Starting Spells

Exactly. But it's there. They can cast it regardless I think, but it fatigues them mucho grande.
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Old November 22nd, 2003, 11:41 PM
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Default Re: Blessing Effects and National/Theme Starting Spells

The air-2 mages would be able to cast it with an air gem. I don't think it's worth it.

Only the air-2 mages that got a lucky air pick from the randoms would get to use the free research. That's pretty weak. I must suspect that the theme had air-3 mages at one time, but was changed. The pre-research should have been changed also.
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Old November 23rd, 2003, 12:47 AM
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Default Re: Blessing Effects and National/Theme Starting Spells

No, they didn't have 3-air mages, but they had Phantasmal Warriors. They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
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Old November 23rd, 2003, 12:57 AM
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Default Re: Blessing Effects and National/Theme Starting Spells

>No, they didn't have 3-air mages, but they had Phantasmal Warriors.

That makes sense.


>They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.

I agree. It's a strong theme. I'd say they should get Phantasmal Warriors only. It's weak, but useable.
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