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November 22nd, 2003, 11:41 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Blessing Effects and National/Theme Starting Spells
The air-2 mages would be able to cast it with an air gem. I don't think it's worth it.
Only the air-2 mages that got a lucky air pick from the randoms would get to use the free research. That's pretty weak. I must suspect that the theme had air-3 mages at one time, but was changed. The pre-research should have been changed also.
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November 23rd, 2003, 12:47 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Blessing Effects and National/Theme Starting Spells
No, they didn't have 3-air mages, but they had Phantasmal Warriors. They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
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November 23rd, 2003, 12:57 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Blessing Effects and National/Theme Starting Spells
>No, they didn't have 3-air mages, but they had Phantasmal Warriors.
That makes sense.
>They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
I agree. It's a strong theme. I'd say they should get Phantasmal Warriors only. It's weak, but useable.
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December 9th, 2003, 10:38 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Blessing Effects and National/Theme Starting Spells
if Mictlan could get a starting level 1 blood spell it would be better IMO.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 11th, 2003, 10:41 AM
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Re: Blessing Effects and National/Theme Starting Spells
Alright; just another question here in terms of "why this?"
Why do all T'ien Ch'i have Flight? There is no national mage that can cast it unless you get a lucky pick or useless(S&A have flying Celestial Masters).
The only hero that can use it is the Master of the Iron Crutch. Perhaps if Flight was a Commander only Ritual spell that give permaflight or some spell to replace it.
Maybe I just don't see the usefulness of that particular spell being a "initial spell". Even thematic.
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December 11th, 2003, 08:32 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Blessing Effects and National/Theme Starting Spells
As another note, I think standard theme would get considerably stronger if it could cast any of its national spells without needing a 250 gold celestial master with a random pick in air or earth. Unless your pretender can summon them its going to be awhile before you see any celestial beings.
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December 11th, 2003, 08:53 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Blessing Effects and National/Theme Starting Spells
Yes... TC national spells are weak. I've never seen much point in casting flight in the first place; it's just another thing to script that takes the place of a useful spell. Plus nobody can cast it. If CM's had 2 air so they could actually cast celestial warriors... or (even better) 2 random so that 1 in 4 instead of 1 in 8 could cast it... it might be a quite useful summon=)
Why do they get 2 water, 1 air (and the Master of the Way 1 water, 0 air) when it seems to be such an air-focussed nation?
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