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March 24th, 2004, 04:43 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Big Problem - Unbalanced random events
Um ok this thread is 4 months old, but since it is here....
Those suggestions for the Luck scales that Saber Cherry spelled out in that post back there --- they seem *very* reasonable to me. They werent really commented here.
Does anybody feel that his/her (which?) suggestions would *not* be good? I would surely like to see something like this, even though I disagree that "random events are unbalanced".
If I gather correctly, Saber Cherry seems to have some sort of authoratitive role here -- have the Developers commented upon his/her suggestions? I mean, Luck/Order *was* retooled slightly in the Last patch, but that was also 3 months after the suggestions were given. Any news since then?
merci
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March 24th, 2004, 05:33 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Big Problem - Unbalanced random events
Im playing a game misfortune 3 and order 3 right now. In the beginning it was VERY hard, but now it becomes less important if a provine is raided. But early on bad luck can prove to be a challenge, if not even the defeat.
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March 24th, 2004, 06:51 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Big Problem - Unbalanced random events
Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience. 
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March 24th, 2004, 06:52 PM
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Sergeant
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Location: London, UK
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Re: Big Problem - Unbalanced random events
Heh - when the temple in my capital got knocked down by an earthquake on about turn 10, I got pretty upset and wondered if it happened to anyone else (2.08, order 1, luck 0, events set to rare). Now I know.
I haven't given up, but by golly it's not easy. My prophet is my only remaining priest, and if he dies I will have real difficulty building any temples. At the moment my upkeep is preventing me having 200 to spare for a temple ...
I can appreciate the complexity of balancing the effects of the Order/Chaos and Luck/Misfortune scales ... but I fully support the idea of an Off switch for having no events at all.
CC
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March 24th, 2004, 06:56 PM
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Corporal
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Join Date: Feb 2004
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Re: Big Problem - Unbalanced random events
Didn't even look at that, Peter
Part of the point, however, is if he is attempting to use the Order 3/Misfortune 3, and he's complaining about bad events, we have an issue. I did try to raise generally useful questions on the topic. I guess that was my main point.
Wyatt
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March 24th, 2004, 07:09 PM
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Second Lieutenant
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Teraswaerto:
Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience.
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Heh. In my Last MP game as Pangaea (based on the free Maenad principle ), I got no random events round 1 & 2, then
#3 Young rebels started creating unrest: My home province rose to 58 unrest from 0
#5 A flood wiped out 25% of the population of my second province conquered in turn 4
#7 Home temple destroyed by earthquake
As the map had independents 9, that set back my expansion by 5-8 rounds compared to the opposition as I had virtually no income.
The settings? Turmoil 3, Sloth 3, Heat 0, Growth 0, Luck 3, Magic 3..... I guess I was begging for it with the turmoil and sloth scales, but I sure as hell did not feel lucky - and I might have been luckier (i.e. fewer random events) with luck 0.
It took over 30 turns before I got a +gold event.
Remember the "luck" blurb in the dominion scales? Seldom has a description of an ability been so thoroughly misleading:
Quote:
Official description of lands with positive luck
A land of Fortune is a good place to visit. Good events are common, and no one seems to have any bad luck. On the other hand, a land of Misfortune is not a good place to visit. Nails find their way through the soles of your boots, and the fish let go of the bait. No matter how well a project is planned, trouble and ruin will undoubtedly strike. Lands of Misfortune are best avoided
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"Good events are common, and no one seems to have any bad luck"? Propaganda without ANY base in gameplay, I am sorry to say. 
[ March 24, 2004, 17:13: Message edited by: Peter Ebbesen ]
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March 24th, 2004, 08:15 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Big Problem - Unbalanced random events
*shrug* Just wait until you get the Ancient Presence event in your capital -- it kills pretty much everybody, turns them into plant beings, and provides (IIRC) an astral/death/nature undead plant-thingy to lead them. Even after you take it back, that province still is radically depopulated.
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