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  #1  
Old March 24th, 2004, 04:43 PM
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Default Re: Big Problem - Unbalanced random events

Um ok this thread is 4 months old, but since it is here....

Those suggestions for the Luck scales that Saber Cherry spelled out in that post back there --- they seem *very* reasonable to me. They werent really commented here.
Does anybody feel that his/her (which?) suggestions would *not* be good? I would surely like to see something like this, even though I disagree that "random events are unbalanced".
If I gather correctly, Saber Cherry seems to have some sort of authoratitive role here -- have the Developers commented upon his/her suggestions? I mean, Luck/Order *was* retooled slightly in the Last patch, but that was also 3 months after the suggestions were given. Any news since then?
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Old March 24th, 2004, 05:33 PM
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Default Re: Big Problem - Unbalanced random events

Im playing a game misfortune 3 and order 3 right now. In the beginning it was VERY hard, but now it becomes less important if a provine is raided. But early on bad luck can prove to be a challenge, if not even the defeat.
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Old March 24th, 2004, 06:51 PM
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Default Re: Big Problem - Unbalanced random events

Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience.
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Old March 24th, 2004, 06:52 PM

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Default Re: Big Problem - Unbalanced random events

Heh - when the temple in my capital got knocked down by an earthquake on about turn 10, I got pretty upset and wondered if it happened to anyone else (2.08, order 1, luck 0, events set to rare). Now I know.

I haven't given up, but by golly it's not easy. My prophet is my only remaining priest, and if he dies I will have real difficulty building any temples. At the moment my upkeep is preventing me having 200 to spare for a temple ...

I can appreciate the complexity of balancing the effects of the Order/Chaos and Luck/Misfortune scales ... but I fully support the idea of an Off switch for having no events at all.

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Old March 24th, 2004, 06:56 PM

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Default Re: Big Problem - Unbalanced random events

Didn't even look at that, Peter

Part of the point, however, is if he is attempting to use the Order 3/Misfortune 3, and he's complaining about bad events, we have an issue. I did try to raise generally useful questions on the topic. I guess that was my main point.

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Old March 24th, 2004, 07:09 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Teraswaerto:
Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience.
Heh. In my Last MP game as Pangaea (based on the free Maenad principle ), I got no random events round 1 & 2, then
#3 Young rebels started creating unrest: My home province rose to 58 unrest from 0
#5 A flood wiped out 25% of the population of my second province conquered in turn 4
#7 Home temple destroyed by earthquake

As the map had independents 9, that set back my expansion by 5-8 rounds compared to the opposition as I had virtually no income.

The settings? Turmoil 3, Sloth 3, Heat 0, Growth 0, Luck 3, Magic 3..... I guess I was begging for it with the turmoil and sloth scales, but I sure as hell did not feel lucky - and I might have been luckier (i.e. fewer random events) with luck 0.

It took over 30 turns before I got a +gold event.

Remember the "luck" blurb in the dominion scales? Seldom has a description of an ability been so thoroughly misleading:
Quote:
Official description of lands with positive luck
A land of Fortune is a good place to visit. Good events are common, and no one seems to have any bad luck. On the other hand, a land of Misfortune is not a good place to visit. Nails find their way through the soles of your boots, and the fish let go of the bait. No matter how well a project is planned, trouble and ruin will undoubtedly strike. Lands of Misfortune are best avoided
"Good events are common, and no one seems to have any bad luck"? Propaganda without ANY base in gameplay, I am sorry to say.

[ March 24, 2004, 17:13: Message edited by: Peter Ebbesen ]
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Old March 24th, 2004, 08:15 PM
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Default Re: Big Problem - Unbalanced random events

*shrug* Just wait until you get the Ancient Presence event in your capital -- it kills pretty much everybody, turns them into plant beings, and provides (IIRC) an astral/death/nature undead plant-thingy to lead them. Even after you take it back, that province still is radically depopulated.
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