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  #1  
Old November 24th, 2003, 12:23 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Suggestion: How to beef up light inf

Giving units the ability to run away without routing would be a little powerful in the case of flying units. Caelum for example would be nearly uncatchable.
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Old November 24th, 2003, 12:41 AM
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Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by Graeme Dice:
Giving units the ability to run away without routing would be a little powerful in the case of flying units. Caelum for example would be nearly uncatchable.
archers: "fire at enemy flyers" ???

Thinking about it, it seems to me that this would make sense very well - realism and all

A.

[ November 23, 2003, 22:43: Message edited by: Arralen ]
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Old November 28th, 2003, 12:56 PM
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Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Arralen:
I though about not moving into the same square with units of the same squad,...
Could the game enigne handle this?

A.
Not currently, but it is a good solution. ... I am very fond of the manipular army, but the Dominions engine is not formation friendly.
So there's a chance that it will be implemented in the patch?

Maybe there should be more checks for units:
  • not moving LI in squares where another unit of the same squad already is
  • not moving into squares where some damaging area effect is active (poison, auras)
  • not moving right up to an enemy without having enough AP left to attack him (this could get a bit tricky, though. But even one square would be better than it is now, where my troops regularly line themselves up to be killed in the next combat turn)

Three flies to be squashed with the same piece of code ??

A.

[ November 28, 2003, 10:58: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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Old November 28th, 2003, 03:28 PM

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Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by Graeme Dice:
Giving units the ability to run away without routing would be a little powerful in the case of flying units. Caelum for example would be nearly uncatchable.
Maybe they would need some changes (higher costs, less power, etc...), but it only reflect common sense : I wonder how a landlubber swordsman can ever catch a flyer who refuses combat !
MoM and AoW have nice features about it : non-flyers can only engage other non-flyers, only flyers can engage all
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Old November 28th, 2003, 03:47 PM
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Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by PDF:
MoM and AoW have nice features about it : non-flyers can only engage other non-flyers, only flyers can engage all [/QB]
MoM also had that timeout on combat which I abused ALOT. I loved to take flyers in and cast "confuse" or whatever that one was that opened a chasm. If it didnt work I just waited out the combat then tried again. Realistic? I guess so. But way too useful.
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Old November 28th, 2003, 04:12 PM

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Default Re: Suggestion: How to beef up light inf

Please allow me to add my 2 cents even though my copy of D2 has shipped but not yet arrived. LI should be unencumbered. By that I mean light weapons only and no armor. There would be two advantages. First, speed. They should be the poor mans cavalry with excellent flanking ability. Second, defense. They should be harder to hit than their more heavily armored (read slower) bretheren. I agree with the other points regarding refusing combat against slower attackers and a skirmish formation, if possible, to reduce any impact from ranged weapons/spells.

If all this is in the game already then just ignore this rambling.
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Old December 1st, 2003, 10:17 AM
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Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by Elmo:
.. LI should be unencumbered. By that I mean light weapons only and no armor. There would be two advantages.
We're not talking about generic troops here. There are lots of nation-specific troops which are quite different from each other. Some have a spear only, some have spear, javelin, shield, helmet and armor, yet all "qualifiy" as light infantry.

And encumbrance does not influence movement speed, at least unless the (fixed) unit stats reflect this. There wouldn't be any change to the speed if you change a units encumbrance on the battlefield, but it does get more fatigue.


Quote:
First, speed. They should be the poor mans cavalry with excellent flanking ability.
Light infantry does have higher strategic and battle speed, so when retreating it most times can run away from heavier troops successfully.

Quote:
Second, defense. They should be harder to hit than their more heavily armored (read slower) bretheren.
Most LI does have 1 or 2 points more defences, but I'm not shure if it really makes a difference.

A.
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