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November 24th, 2003, 01:24 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: A new idea for magic scales
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Whenever any mage is recruited (not summoned) in any province with a magic scale there is a chance (I propose 5% per level of magic) that he (or she, as appropriate) will be talented. A talented mage gets +1 power to one randomly selected path of magic he already has (after taking random picks into account). One-path mages (like Anathemants) will get a predictable bonus, and many-path mages (like Masters of Five Elements) will get an unpredictable bonus.
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Cool idea! The way you've put it, it seems fun, not unbalancing, and does give magic scales a boost - and designs I've seen posted never do seem to emphasize magic scales. Myself, I often take magic +1 if I have inexpensive mages.
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I've never been happy with magic scales only helping research and not helping actual use of magic.
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While I know what you mean, this isn't strictly true, since using batlle magic in friendly magic dominion does reduce fatigue and enemy magic resistance.
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November 24th, 2003, 01:32 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: A new idea for magic scales
Priest powers should absolutely not be included in this bonus. Holy/Unholy magic is done with prayers and is not in any way like a conventional path. There are no gems needed nor is there a fatigue cost. Priests can't even reaserch. That means the bonus from magic scales don't apply to priests except for the magic resistance. I'm not excluding priest/mage commanders, but holy/unholy magic should not be included in the bonus.
Futhermore, +1 magic from 3 to 4 makes the mage twice as strong. There are many very good spells at lvl 4 compared to lvl 3. Magic -1 -2 and -3 could give a 5, 10, 15% chance of a mage losing a level in a random path.
I'm not against it or for it, but I only demand that priest paths not be included.
[ November 23, 2003, 23:45: Message edited by: Argitoth ]
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November 24th, 2003, 01:44 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: A new idea for magic scales
I like this idea, although I agree with Chris the random paths should be restricted to what one already has. Drain doesn't need any extra penalty, as it already increasingly decrements.
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November 24th, 2003, 01:45 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: A new idea for magic scales
A bit off topic, but another thought is that magic/drain could also effect the arrival of heroes.
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November 24th, 2003, 01:51 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: A new idea for magic scales
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Originally posted by Argitoth:
Magic -1 -2 and -3 could give a 5, 10, 15% chance of a mage losing a level in a random path.
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No way! What would be worse than buying a level-1 mage and randomly getting no magic? Not good.
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November 24th, 2003, 02:17 AM
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Sergeant
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Join Date: Oct 2003
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Re: A new idea for magic scales
I like Chris's idea - quirky, useful but hard to exploit.
I agree that priests should be kept seperate. Holy/unholy powers are not part of my view of what a magic scale affects.
Cheers
Keir
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November 24th, 2003, 02:22 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: A new idea for magic scales
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Argitoth:
Magic -1 -2 and -3 could give a 5, 10, 15% chance of a mage losing a level in a random path.
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No way! What would be worse than buying a level-1 mage and randomly getting no magic? Not good. Dood, ok... I'm just saying stuff. All I care about is that holy/unholy paths have no chance of getting a +1 bonus. And once again, I am not for or against the idea.
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