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November 24th, 2003, 08:05 PM
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Join Date: Oct 2003
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Re: Please don\'t take my toys away!
> 1. I don't agree with you.
> 2. I think that the balance of the game is ok.
HE THINKS THE BALANCE OF THE GAME IS OKAY. THEREFORE HE AGREES WITH YOU. THAT'S WHAT HE JUST GOT FINISHED *SAYING*.
...
...Stravos, you know, you make reading this board very frustrating. And very infuriating. Because you waste people's time. You waste people's time a lot. And that is very very frustrating. And that's all I'm going to say. :\
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November 24th, 2003, 08:38 PM
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Re: Please don\'t take my toys away!
Kier, here are the mobile units and the one sacred for the T'ien Ch'i (Base).
Red Guard
G 70 R 42
HP 10 S 10
Pro 15 At 12
Mo 15 De 14
Mr 12 Pre 10
En 5 Mv 2/20
Sacred
Lance, Falchion, Hoof
Full Scale Mail, Helmet, Round Shield
Imperial Horsemen
G 45 R 30
HP 10 S 10
Pro 15 At 11
Mo 12 De 13
Mr 10 Pre 18
En 5 Mv 2/22
Lance, Falchion, Hoof
Full Scale Mail, Helmet, Round Shield
Heavy Horsemen
G 25 R 28
HP 10 S 10
Pro 14 At 11
Mo 10 De 8
Mr 12 Pre 10
En 5 Mv 3/23
Lance, Spear, Composite Bow
Full Scale Mail, Helmet, Buckler
Horsemen
G 20 R 9
HP 10 S 10
Pro 7 At 10
Mo 10 De 12
Mr 10 Pre 8
En 4 Mv 3/24
Spear, Composite Bow
Full Leather Armor, Helmet
In my experiance the only order that works for a missile using cavalry are no orders or Fire  If you place your Horsemen at the front end of the line, and have them Fire on a specific type of unit they will be eventually engaged as enemies come within close enough combat to them.
There is no way I have found for them to be put on a flank and advance while Firing into an area. If you put them where they are not targeted for melee by an opponent; they will not engage unless something gets close enough.
Edit: Yes I do like answering questions for someone who already has the full game and knows. Yes I am crazy! Also changed Heavy Horseman.
[ November 25, 2003, 03:39: Message edited by: Zen ]
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November 24th, 2003, 09:04 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Please don\'t take my toys away!
Quote:
Originally posted by Zen:
Heavy Horsemen
G 25 R 28
HP 14 S 10
Pr 11 At 11
Mo 10 De 8
Mr 12 Pr 10
En 5 Mv 3/23
Lance, Spear, Composite Bow
Full Scale Mail, Helmet, Buckler
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You sure about that? All other cavalry listed have 10 HP; 14 sounds unlikely.
But it sounds like Tien Chi has awesome cavalry! Normally I refuse to use cavs because they're too pricey, but I'd make an exception here=)
However, there's still the problem that you can't effectively order your cavs to use both their ranged and melee weapons... I hope that gets resolved! "Charge and fire while approaching" or "Fire while the enemy is approaching, then charge when you see the whites of their eyes" would be nice.
P.S. You're listing Precision and Protection as "Pr" rather than PRO and PRE or PT and PC, so it gets a tad confusing=) But if the elites have only 15 protection rather than 19 like 45gp indy knights, I'd prefer the indy knights. Unless the TC elites really do have 18 precision, in which case I'd Gift of Reason them and give them a magic bow=)
[ November 24, 2003, 19:09: Message edited by: Saber Cherry ]
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November 24th, 2003, 09:12 PM
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Re: Please don\'t take my toys away!
Yes I changed it. Was distracted. Sorry about that, it has been changed. It has Prot 14, 10 HP.
Yes they do have awsome cavalry; they just can't use it very well.
The Horse Archers make very good decoys, as they have the tag "Cavalry", "Archer" and if you place them in back "Rearmost" so you can abuse the Tactical AI by sporatically placing 1 horseman in a place you want certain enemies to attack and abuse it in that manner. That is the only real benefit outside of having the equivilant of armor, mobile archers.
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November 24th, 2003, 10:44 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Please don\'t take my toys away!
Quote:
Originally posted by MStavros:
Dude....your constant whining makes me sick, but seriously. You don't like lot of things, because of your beloved MP screwed in your opinion.
What about waiting for the mod tools, and make your OWN MP mod.
If your friends will like your mod, they will play with you.
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Once again Stavros, you miss the point (other than Keir agreeing with you on the overall balance) - "doing your own mod" won't take you anywhere if, like Keir I believe, your main interest is in MP.
Unless there's a very wide agreement on the superiority of Mod X over the "vanilla" game, 99.9% of MP games will use the standard, Illwinter-designed, Shrapnel-released game, with all (not totally buggy) patches. What Keir argues here is for the devs not to listen too much to the hordes of people who complain about the lack of viable (competitive) options concerning the order/turmoil and luck/misfortune scales. I won't give my opinion, as I clearly lack the experience, but I don't see how you can understand this as whining about the balance.
{Edit: changed the display}
[ November 24, 2003, 20:45: Message edited by: PhilD ]
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November 25th, 2003, 12:39 AM
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Location: Oregon
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Re: Please don\'t take my toys away!
Quote:
Originally posted by Keir Maxwell:
I'm just feeling a bit sad that what I'm interested in - all the new race possibilities and how to play - seems secondary to largely pointless (IMO) debates on the grand balence. But hey thats just the way the cookie crumbles and so I haven't written up any races for awhile.
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I think your timing is just bad. I'm interested in race possibilities too, but am still exploring what's different about Dom 2 more generally. It's easier for me to decide on race design once I get a feel for what things are effective.
[ November 24, 2003, 22:46: Message edited by: Jasper ]
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November 25th, 2003, 12:44 AM
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Join Date: Sep 2003
Location: Oregon
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Re: Please don\'t take my toys away!
Quote:
Originally posted by Zen:
There is no way I have found for them to be put on a flank and advance while Firing into an area. If you put them where they are not targeted for melee by an opponent; they will not engage unless something gets close enough.
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Hmmmm. Perhaps Units with missile weapons that are given orders to attack, should also fire their weapons on the way? This would make bow armed cavalry more usefull, and then you could more intuitively give javelin armed troops attack rather than fire orders. Similarily for troops with guard orders, as has been brought up often before.
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