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Old April 27th, 2001, 09:16 AM

COOL3077 COOL3077 is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Hi,

Downloaded new mod pack but keep getting error Messages when i start a game turn. Which one should i have downloaded with new patch the TWo file one or the one off file( i downlaoded the two file program). HAs unzipped first then placed second into it is this correct??????

Keep up the excellant work, have had thsi game since Oct.Nov Last year and still cant get enough of it!!!!
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  #2  
Old April 27th, 2001, 09:41 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Cool- you need to download and install both files (1of2 & 2of2) #1 contains all of the text files, .emp files, etc. (the guts), #2 contains all of the ship sets. Since the ship sets do not typically change (unless we add a new race), we thought this would make it easier on people.
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Old April 30th, 2001, 08:21 AM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

I think this is just a typo on your part, but....

I'm running TDM Modpack 1.71, SE4 v1.35, and a couple of single race AI mods (to the phong and the cua cappa, to be precise).

Under quickstart, I scrolled down to page w/Klingons on it. before the graphics for the races on that page pop up, I get an error that says:
quote:

Unknown value "Agressiveness" for Race Opt. 1
Characteristic 2 type in record "Klingon"

Unknown value "Agressiveness" for Race Opt. 2
Characteristic 3 type in record "Klingon"

Unknown value "Agressiveness" for Race Opt. 3
Characteristic 2 type in record "Klingon"



"Aggressiveness" is spelled with 2 g's, I believe.

I hope this is helpful (and not hard to fix!)

Oh, and thanx for the great mod! If this is the worst complaint you've gotten, then you should be pretty proud of yourselves.


[This message has been edited by dumbluck (edited 30 April 2001).]
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Old May 1st, 2001, 02:08 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

FYI - We just posted a minor patch that will update your AI files from Version 1.71 to 1.72. When you unzip the patch, just choose the "Use Folders" option and "Overwrite" options in your extraction program. If you choose your SE4 directory, it should unpack to the "TDM-ModPack" subdirectory and update the proper files accordingly. Have fun!

Here is the link in the downloads section:
http://www.shrapnelgames.com/ubb/For...ML/000017.html

-The TDM-ModPack Team

[This message has been edited by Tampa_Gamer (edited 01 May 2001).]
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Old May 1st, 2001, 02:53 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

I noticed problems with a couple of the ModPack races. Last night, I checked in on the Toron, and they were building mines, 20 at a time, on colonies without any storage available to keep them. In previous games, I have observed the Narn building lots of weapons platforms without sufficient storage to place them (480 kT total, 400 kT already used) and, similarly, building satellites 11 at a time with only storage available for one or two.
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Old May 1st, 2001, 08:37 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

S.E.4 1.35
ModPack 1.72

Here's a save file for you. All of the 'added' races have Retrofit problems but not the original race in the game. Also the Alliance race i am using from turn 15 to turn 75 had a L.O.Resources (mineral), then up until the save date have L.O.Resources (radioactive). I guess due to the the inability to create facilities because of the mineral shortage, the radioactive side of it had to come up short eventually. I can't remember if MM had sorted out the retrofit prob, if not then this is a continuation of it. Nice ModPack though, Kudo's to all involved.

regards tic
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