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December 2nd, 2003, 03:38 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Racial Specific Pretenders (Limitations)
Quote:
Originally posted by Sammual:
You can't play a Pretender that doesn't have any HP. They can be killed via a luck strike from any number of spells. The AI does it to me in the late game and other players do it to me in the middle game.
Sammual
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There are ways to protect him/her from just about any attack. Guided Arrow? Amulet of Missile Protection. Earth Attack? Tough bodyguards. The list goes on... Also, any assassination spell can also be guarded against by moving around with a stack of dummy targets (scouts, priests, etc). Elemental resistances and MR protect against spells of mass destruction, and having Retreat as the first order helps against sudden attacks from stealthy armies or troop-sending spells.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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December 2nd, 2003, 11:50 PM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Racial Specific Pretenders (Limitations)
Quote:
Originally posted by Teraswaerto:
quote: Originally posted by Sammual:
You can't play a Pretender that doesn't have any HP.
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There are ways to protect him/her from just about any attack.. There are indeed. In Dom1 a friend tested pesky arrows from afar vs cloaks of missile protection and never got killed - he may not have tested long enough but you get the idea. If you don't use your Rainbow Mage in combat (you shouldn't) you should be able to keep them alive with forethought. Indeed due to their desire to remain out of combat Rainbow Mages have always seeemd very safe pretenders compared to Super combatents who give the opponent every opportunity to come up with a counter and cripple or kill them. I find SC pretenders very vunerable and have always appreciated my opponent giving me a good shoot a killing off their pretender.
Cheers
Keir
Cheers
Keir
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December 3rd, 2003, 02:26 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Racial Specific Pretenders (Limitations)
The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
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December 3rd, 2003, 04:48 AM
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Re: Racial Specific Pretenders (Limitations)
Quote:
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Originally posted by Teraswaerto:
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and having Retreat as the first order helps against sudden attacks from stealthy armies or troop-sending spells. [/quote]
Truly inspiring actions of your god!  All bow to his unwavering heroism and self-preservation instinct!
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December 3rd, 2003, 05:22 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Racial Specific Pretenders (Limitations)
Quote:
Originally posted by Teraswaerto:
...Retreat as the first order helps against sudden attacks from stealthy armies or troop-sending spells.
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Watch out however, as there's currently a bug such that units with retreat orders during an assasination just die.
I lost Angerboda while site searching to this in my first demo game. :-/
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December 3rd, 2003, 08:33 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Racial Specific Pretenders (Limitations)
Quote:
Originally posted by Jasper:
The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
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Stealth is certainly great for a Rainbow Mage but I still like Master Liu, The Great Sage. The research for a drain race is great early.
On a related issue I lost a commander building a Castle to Fires from the Sky - only commander in province. I didn't get any option to continue building the castle when more commanders arrived. I didn't get the gold back either. How does the continue building option work?
Cheers
Keir
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December 3rd, 2003, 11:13 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Racial Specific Pretenders (Limitations)
I lost a scout building a fortress to assasination once, and had to restart as well. Sounds like a bug.
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