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  #1  
Old December 3rd, 2003, 05:33 AM

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Default Re: What is the formula for shield blocking projectiles?

Don't mind Cherrypie, she is just too computer programmy with too much time on her hands.
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  #2  
Old December 3rd, 2003, 08:17 AM

liga liga is offline
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Default Re: What is the formula for shield blocking projectiles?

Quote:
Originally posted by Kristoffer O:
I'm not sure anyone knows the formula ...
What does it means ? Are you not the game designer ? So, at least you, are suppose to know what is coded inside the game ... or I have miss something ?

Anyway it could be nice to have (I hope it will be in the original manual/CD I'm waiting for) some detailed explanation to how the combat really works ... I'm an old wargames player and I like to know what happens!

good play and good luck to all
Liga
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  #3  
Old December 3rd, 2003, 08:52 AM

johan osterman johan osterman is offline
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Default Re: What is the formula for shield blocking projectiles?

Quote:
Originally posted by liga:
quote:
Originally posted by Kristoffer O:
I'm not sure anyone knows the formula ...
What does it means ? Are you not the game designer ? So, at least you, are suppose to know what is coded inside the game ... or I have miss something ?

Anyway it could be nice to have (I hope it will be in the original manual/CD I'm waiting for) some detailed explanation to how the combat really works ... I'm an old wargames player and I like to know what happens!

good play and good luck to all
Liga

Much of the code for dom 2 is reused dom 1 code, so it might be up to 6 years ago since the code was programmed. This means that there are not only forumlas that are forgotten but occasionally also features. Furthermore Kristoffer is not a programmer, Johan Karlsson does nearly all of the coding, Johan Karlsson has a highly selective memory and occasionally forgets his own birthdays. So there are plenty of formulas in dom 2 that no one presently knows. Quite frankly you would have to be autistic to know all dom 2 formulas.

As for the effectiveness of shields, the number of units in the square is not really that important to estimate the shield effectiveness as long as you know that there is a basic 10+(2d6) vs 10+(2d6)+(shield def) roll if the missile hits the square.

[ December 03, 2003, 06:53: Message edited by: johan osterman ]
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Old December 3rd, 2003, 08:56 AM

liga liga is offline
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Default Re: What is the formula for shield blocking projectiles?

Quote:
Originally posted by johan osterman:
there is a basic 10+(2d6) vs 10+(2d6)+(shield def) roll if the missile hits the square.
'
... OK .. that was the kind of formulas I was looking for and I hope to find things like that in then man ... anyway, I didn't realize dom I was so 'old' ... that means that is good becouse it means that is really a good and replayable game ...

thk
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  #5  
Old December 3rd, 2003, 10:06 AM

Joonie73 Joonie73 is offline
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Default Re: What is the formula for shield blocking projectiles?

Cherry's actually a chick?

Quote:
Originally posted by Zen:
Don't mind Cherrypie, she is just too computer programmy with too much time on her hands.
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  #6  
Old December 3rd, 2003, 01:38 PM

Elmo Elmo is offline
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Default Re: What is the formula for shield blocking projectiles?

Quote:
Originally posted by Saber Cherry:
Yeah! Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap
When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance. You've got a 65.5% chance of winning this fight even without a +3 shiled!"?
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Old December 4th, 2003, 02:17 AM

PDF PDF is offline
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Default Re: What is the formula for shield blocking projectiles?

Quote:
Originally posted by Elmo:
quote:
Originally posted by Saber Cherry:
Yeah! Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap
When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance. You've got a 65.5% chance of winning this fight even without a +3 shiled!"?
Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring...
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