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Old December 6th, 2003, 02:50 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Static Pretender ideas

Quote:
Originally posted by Saxon:
A static pretender can work, but it is a very different style to play. I am going to try out some more mobile pretenders now and see if they play the same as DOM I.
Thats kindof my take on the whole game. I think the wide variety lends itself to allowing everyone to play in their own style. Rather than try to fit their playing style into a slot in order to win. There is that at the beginning which generates alot of "this nation sucks" and "this nation is everyones first choice, right?" type of comments. By the time they try each nation really well they tend to slide into one nation and setup thinking that everyone else has surely come to the same conclusions.

Big surprise in their first multiplayer game to find out that everyone DID decide on one nation/strategy as being absolutely the best over all the others. They just didnt decide on the same ones. I LOVE this game!

[ December 05, 2003, 12:52: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old December 6th, 2003, 12:07 AM
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Default Re: Static Pretender ideas

I lost my first game of Doms II against the AI, after my pretender tried to run away from an attempt to break a siege (which results in automatic death ).

I would expect that an immobile pretender would be incapable of routing at all, which would be a nice unique and logical advantage for them to have.

It might also make sense to give them an advantage thay they can't be preached out of existence without actually destroying the fountain/statue/etc.

I don't think being immobile is of itself an unworkable problem. In fact, it's a cool option. They might deserve a look though to see if they need to be given any extra abilities or adjusted costs compared to the other options.

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