.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2003, 07:51 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Assasins

Quote:
Originally posted by Teleolurian:
I've always wanted to make a mageslayer assassin with a Bow of Botulf.
It can certainly be a big help in taking a province. Especially if the mage is leading alot of nasty summons.

[ December 10, 2003, 17:51: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old December 11th, 2003, 11:49 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Assasins

I can see a nice use for assassins if you are playing Ermor in multiplayer. You know your enemies will buy lots of priests, who hurt your undead, but are useless in hand to hand. If you send your assassins in against an army with lots of priests and only a couple of other commanders, the probability is that they will attack priests.

Any assassin will kill a priest, so you likely to get results with no loss. The main (or at least my main) counter to your undead has just been weakened and you have recouped most of the cost of your assassin. One more success and you are costing them more than you are paying. (I think priests cost 50 and assassins 60)
Reply With Quote
  #3  
Old December 11th, 2003, 03:55 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Assasins

Quote:
Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.

Any assassin will kill a priest, so you likely to get results with no loss.
The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.

You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old December 11th, 2003, 05:45 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Assasins

Quote:
Originally posted by Teraswaerto:
An Empoisoner with a Skull Staff (or something like that, gives +1 death magic) casting raise dead or raise skeletons is IMO the best type of assassin, since it's only one item and C'tis probably has plentiful death gems.
You are wrong. The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander. It works better than a star child or whatever that R'lyeh assassin is called, and it is even better than spending 10 death gems to cast raise skeletons.

The reason is that once swarm is cast, the mage will be dead before he gets to pull off a spell. Any other commanders will also die very quickly.

[ December 11, 2003, 15:48: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #5  
Old December 11th, 2003, 06:17 PM

Teleolurian Teleolurian is offline
Corporal
 
Join Date: Dec 2002
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Teleolurian is on a distinguished road
Default Re: Assasins

What school is Swarm?
Reply With Quote
  #6  
Old December 11th, 2003, 06:26 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Assasins

Quote:
Originally posted by Argitoth:
The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander.
Clever...=)
__________________
Cherry
Reply With Quote
  #7  
Old December 11th, 2003, 06:58 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Assasins

Thanks, Saber Cherry.

Quote:
Originally posted by Teleolurian:
What school is Swarm?
Level 4 Alteration. (Requires 1 Nature Magic)

Thats easier to get than Level 4 Construction and Level 2 Enchantment.

[ December 11, 2003, 17:00: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.