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December 11th, 2003, 06:17 PM
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Corporal
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Join Date: Dec 2002
Posts: 68
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Re: Assasins
What school is Swarm?
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December 11th, 2003, 06:26 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Assasins
Quote:
Originally posted by Argitoth:
The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander.
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Clever...=)
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December 11th, 2003, 06:58 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
Thanks, Saber Cherry.
Quote:
Originally posted by Teleolurian:
What school is Swarm?
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Level 4 Alteration. (Requires 1 Nature Magic)
Thats easier to get than Level 4 Construction and Level 2 Enchantment.
[ December 11, 2003, 17:00: Message edited by: Argitoth ]
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December 11th, 2003, 07:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Assasins
I still think the best is 2-blood and "hellbind heart" (ok I never say best, how about high on the list?). You get the commander to switch to you with all their abilities and items. Plus THEY attack that province immeadiately after so if they are a strong commander, or the Last one, you get the province.
Even without assassins I have a liking for hellbind. 5-air will let you cast that whirlwind or whatever that snags a commander from a far province. So many stacked bonuses in that. Weakening an approaching army drastically (sometimes 100 troops or summons suddenly not commanded), gaining equipment you didnt have to make, gaining experienced commanders, types of units you cant normally build. I like to send an air mage to any red amazon province I find. Make a lab and set it up with one air mage and 3 or 4 bloodmages to do the hellbinds.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 11th, 2003, 07:18 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
Thats all great and dandy, but
#1. Thats a lot of reaserch and magic
#2. I was just talking about C'tis assassins.
[ December 11, 2003, 17:18: Message edited by: Argitoth ]
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December 11th, 2003, 07:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Assasins
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 11th, 2003, 07:34 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Assasins
Well ok, Swarm doesn't always work. But I like it!
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