.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 11th, 2003, 07:18 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Assasins

Thats all great and dandy, but
#1. Thats a lot of reaserch and magic
#2. I was just talking about C'tis assassins.

[ December 11, 2003, 17:18: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #2  
Old December 11th, 2003, 07:21 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Assasins

You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old December 11th, 2003, 07:34 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Assasins

Well ok, Swarm doesn't always work. But I like it!
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #4  
Old December 11th, 2003, 07:49 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Assasins

Quote:
Originally posted by Taqwus:
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
My thoughts exactly. Swarm probably won't kill tough commanders, or commanders with bodyguards.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #5  
Old December 11th, 2003, 10:44 PM

Guest
 
Posts: n/a
Default Re: Assasins

Swarm isn't very effective for killing*. Most of the time the only commander that dies to a swarm is one that would die to a poison dagger. What swarm is effective for is giving you time to cast eagle eye and decay.
Reply With Quote
  #6  
Old December 12th, 2003, 03:26 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Assasins

As I see it the idea is that swarm means you only have to survive one round of casting which increases your survivability.

Nice idea - must try it as I like assasins.

Like your stealing commanders ideas Gandalf. Could be truly devestating if you got the right/wrong commander.

Cheers

Keir
Reply With Quote
  #7  
Old December 12th, 2003, 07:35 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Assasins

It seems raise dead is the best way to go for assassinations.

I would have won my Last assassination if I pulled off two raise skeletons instead of one swarm and one raise skeleton.
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.