.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2003, 05:15 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Mod Compatibility Thread

Quote:
Originally posted by apoger:
1500-2500 is a very small range if many people decide to do mods. However I guess we'll have to work with it.

If possible I'd like to "reserve" 2300-2500 for my units. Obviously if this is an issue we'll work things out.


It took me 7 years to make 1010 units.

I suppose I'm slow

We didn't realize this was a problem. On the other hand (OTOH?) it's easy to increase this number in the next patch.

It is also not a problem unless you wish to use several mods using the same numbers simultaneously.
__________________
www.illwinter.com
Reply With Quote
  #2  
Old December 10th, 2003, 05:22 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Mod Compatibility Thread

Quote:
Originally posted by Gandalf Parker:
It also only gives Illwinter from 1010 to 1500? Its going to be a real pain if the mods start overwriting units that are in the game for random placement.

I wonder if overwriting works. Can I replace one of the random races for independents and have them end up random all over the map?
OK, Illwinter claims 1010-2010. Satisfied?

Seriously I don't think there will be 500 new units from Illwinter any time soon, but if you are concerned you can leave 1500-2000 just in case.

Overwriting works (I believe), but so does altering stats of existing units. It is easy to change barbarians into Conans with 50 HP and str 25. Altering independants can probably do wonders to the game balance
__________________
www.illwinter.com
Reply With Quote
  #3  
Old December 10th, 2003, 05:33 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Mod Compatibility Thread

Quote:
Originally posted by Kristoffer O:
OK, Illwinter claims 1010-2010. Satisfied?

Seriously I don't think there will be 500 new units from Illwinter any time soon, but if you are concerned you can leave 1500-2000 just in case.
Well maybe not Illwinter, but if we leave a large chunk researved for "general in the game all the time" types of units then maybe Illwinter will be willing to adopt interesting units created by Users for their mods.

I like to keep a clear distinction betwen user mods and things that the devs feel are worthy of becoming part of the distributed game. It would be nice to have some reserved slots as a prize to shoot for. Having a mod accepted as a theme would be cool also.

[ December 10, 2003, 15:34: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old December 11th, 2003, 07:18 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Mod Compatibility Thread

Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
__________________
Cherry
Reply With Quote
  #5  
Old December 11th, 2003, 11:32 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Mod Compatibility Thread

So as I understand it the available numbers not taken are between 2002-2100. It does strike me that this is not going to work.

I suggest when people put out a mod they note the numbers they have used. This way we don't have numbers sitting idle and people can try an avoid each other as best they can.

If I'm going to try a middle earth mod I will need a fair few new units.

cheers

Keir
Reply With Quote
  #6  
Old December 11th, 2003, 03:49 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Mod Compatibility Thread

Quote:
Originally posted by Saber Cherry:
Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
The monedit file from Dom1 has a good start on that. Not everything but some basic stuff.

I suppose that a script such as was used to create the allview game for commander numbers (loop thru, assign the commander to a province, name the commander same as the number) could be used to find the other info also. Hmmmm it might be fun to try that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.