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Old December 10th, 2003, 05:33 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod Compatibility Thread

Quote:
Originally posted by Kristoffer O:
OK, Illwinter claims 1010-2010. Satisfied?

Seriously I don't think there will be 500 new units from Illwinter any time soon, but if you are concerned you can leave 1500-2000 just in case.
Well maybe not Illwinter, but if we leave a large chunk researved for "general in the game all the time" types of units then maybe Illwinter will be willing to adopt interesting units created by Users for their mods.

I like to keep a clear distinction betwen user mods and things that the devs feel are worthy of becoming part of the distributed game. It would be nice to have some reserved slots as a prize to shoot for. Having a mod accepted as a theme would be cool also.

[ December 10, 2003, 15:34: Message edited by: Gandalf Parker ]
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Old December 11th, 2003, 07:18 AM
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Default Re: Mod Compatibility Thread

Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
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Old December 11th, 2003, 11:32 AM

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Default Re: Mod Compatibility Thread

So as I understand it the available numbers not taken are between 2002-2100. It does strike me that this is not going to work.

I suggest when people put out a mod they note the numbers they have used. This way we don't have numbers sitting idle and people can try an avoid each other as best they can.

If I'm going to try a middle earth mod I will need a fair few new units.

cheers

Keir
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Old December 11th, 2003, 03:49 PM
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Default Re: Mod Compatibility Thread

Quote:
Originally posted by Saber Cherry:
Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
The monedit file from Dom1 has a good start on that. Not everything but some basic stuff.

I suppose that a script such as was used to create the allview game for commander numbers (loop thru, assign the commander to a province, name the commander same as the number) could be used to find the other info also. Hmmmm it might be fun to try that.
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