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Old December 11th, 2003, 11:45 PM

Jasper Jasper is offline
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Default Re: Turmoil Race(s) and Playing Them

I see what you mean now. This will be compounded in multiplayer too, as you're extremely likely to face opponents with Misfortune.

As you say though, you don't really need a strong dominion -- just enough to keep opponents dominion at bay. Cheap Temples helps a bunch here.

The spells you mention are pretty much what I do, although I concentrate less on Earth Magic (however you're forgetting Charm!). My problem is that while Panii can cast some nice spells, they're also very expensive.

Perhaps I should check out Iron Bane and Earthquake more... I'm still used to Panii only having 1 Earth in Dom1.
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Old December 12th, 2003, 12:06 AM

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Default Re: Turmoil Race(s) and Playing Them

Quote:
The spells you mention are pretty much what I do, although I concentrate less on Earth Magic (however you're forgetting Charm!). My problem is that while Panii can cast some nice spells, they're also very expensive.
I didn't forget Charm; but I rarely script it because I usually don't use alot of Panii for fighting (usually 2 or 3) and I don't script in Charm the computer just casts it most of the time

I know it's hard to cough up 350 for a Pan when you are used to fielding massive armies with Order 3/Misfortune 3. It took me a while to get past it; and it was easier when I was playtesting S&A but as long as you can get away from that feeling they more than pay for themselves.
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