.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 14th, 2003, 12:31 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

I'll try to give some answers to the stuff I remember.

1. Lances are never used for repell purposes.
2. No
3. 2d6+morale versus 10+2d6+attack_roll-defence_roll
5. No
6. The first
7. halves the final damage I think
8. Tripples base damage (which may include strength)

[ December 14, 2003, 10:32: Message edited by: Johan K ]
__________________
http://www.illwinter.com
Reply With Quote
  #2  
Old December 14th, 2003, 12:58 PM

Guest
 
Posts: n/a
Default Re: Anyone want to help with the combat simulator?

Cherry, couple of questions. I'm going to validate any stupid remarks by saying I'm on the downward spiral of a serious buzz.


Are you going to provide a simple non-formulaec output for the people who don't want to use that one Last brain cell to caculate percentages? I have no problem with a rating system; but a (ChampionWinning_Unit), (%) of Matches Won) type of thing? (Yes some brutal lame "coding language" there I know).

Some of us would be using this to know how effective (which for me is by percentage) one unit is vs another unit.

Also is it going to be overtly hard to create a system of larger armys vs larger armys (10 on 10, or 10 on 5) or combined armies (Different types)?

If you already answered this or stated it at the beginning, I apologize for the redundancy.
Reply With Quote
  #3  
Old December 14th, 2003, 05:06 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Johan - Thanks a lot!

Zen - Yeah, I could do percentages instead. I'll include that in the next Version=)

-Cherry
__________________
Cherry
Reply With Quote
  #4  
Old December 15th, 2003, 07:20 AM

Guest
 
Posts: n/a
Default Re: Anyone want to help with the combat simulator?

I_can't_space!



I did want to ask if you had a specific area that you have not collected the hard data from that you want a compiled list of/for?

It would make more contributions easier in knowing what races/nations/summons to target for what you need to flesh out the rounded

And yes, it's all about making my life easier
Reply With Quote
  #5  
Old December 15th, 2003, 08:07 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Quote:
Originally posted by Zen:
I_can't_space!

Hey!!! That's not nice Underscores make command line intefaces much simpler, so you don't have to program any parsing. Feel free to write "Big Ugly Spear" instead of Big_Ugly_Spear, but it would take an extra 40 minutes of work on my part to put in a bug-free decoding module=)

Quote:


I did want to ask if you had a specific area that you have not collected the hard data from that you want a compiled list of/for?

Yes... I have weapons and armor for some indies, Tien Chi, Ulm, and what you (Zen) wrote (no ranged yet, since I don't know how to model it... but I'll still include the info). I have creatures and units for some indies, Tien Chi, Ulm, and human Soulless. So, weapons, armors, creatures, and units for the other 15 nations would be much appreciated=)

Quote:


And yes, it's all about making my life easier
And mine!

OK, here's an example of a fuly-specified unit. The 4 objects are Creature, Item, and Weapon - which combine to make a Unit. For example, a Tien Chi Spear Footman unit is made of:

Creature: Tien Chi Footman (TC Footman)
Item: Helmet, Full Leather Armor, Tower Shield
Weapon: Spear

*********************************************

The format for specifying a weapon:

name="Spear" dam=3 att=0 def=0 length=4 hits=1 hands=1 pierce=0 poisondam=0 fatiguedam=0

*******

The format for specifying an item:

name="Rainbow_Mail" aprot=8 def=1 enc=1 mr=3 reinvig=3

name="Leather_Cuirass" aprot=3

name="Elemental_Armor" aprot=15 def=-3 enc=4 fireproof=100 iceproof=100 shockproof=100

*******

The format for specifying a creature:

name="Human" hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=10 ap=12 bEnc=3

name="Soulless" hp=15 str=12 att=4 def=3 prec=4 mr=5 mrl=50 ap=6 bEnc=0

*******

The format for specifying a unit:

name="Light_Infantry_2" creature="Human" weapon="Spear" item="Ring_Mail_Cuirass" item="Round_Shield" item="Helmet"

name="Soulless" creature="Soulless" weapon="Claw"

*******

Please note: "bEnc" means base encumbrance (for a creature), while "enc" means melee encumbrance (for an item or weapon). Only give creatures "bEnc" and items "enc", so that undead can correctly get zero melee encumbrance.

Also note: you can put any field in any order, including the name (though I suggest you put the name first). Strings (that means words, like "Soulless") go in quotes, with spaces replaced by underscores (_), and numbers don't get quotes.

OK! I tried to make that as simple as possible. If it would be much simpler to not use underscores... then tell me, and I'll eliminate them I find it mildly annoying myself=)

And Lastly, there will eventually be a GUI for this program=) The command line interface is temporary.

-Cherry

P.S. I'll post the info I have thus far tomorrow, once I add the data-to-text converter.
__________________
Cherry
Reply With Quote
  #6  
Old December 15th, 2003, 09:33 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Ok, here is the data I have so far in text file formats. Sorry, Zen, ranged weapons are not yet modeled, and they may never be, but I added them anyway=)

I sorted these alphabetically in Excel, but I will probably write a function that sorts them either alphabetically or by item number (unsure which is better).

************************************************

Weapons:


name=Axe att=-1 def=-1 dam=7 length=1 hands=1 hits=1
name=Battleaxe dam=9 length=3 hands=2 hits=1
name=Bite def=-1 dam=2 hits=1
name=Boulder dam=10 hands=1 hits=1 ammo=2 rng=9999
name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
name=Claw hands=1 hits=1
name=Crossbow prec=2 dam=10 hands=2 hits=1 strengthNotAdded=1 rof=2 ammo=12 rng=35
name=Dagger att=1 dam=2 hands=1 hits=1
name=Falchion dam=7 length=2 hands=1 hits=1
name=Fist att=-1 def=-1 dam=-2 length=2 hands=1 hits=1
name=Flail att=1 def=-2 dam=3 length=3 hands=2 hits=2
name=Glaive att=-1 def=-1 dam=10 length=4 hands=2 hits=1
name=Gore att=-1 def=-1 hits=1
name=Great_Sword att=1 def=2 dam=9 length=3 hands=2 hits=1
name=Halberd att=-1 def=-1 dam=10 length=4 hands=2 hits=1
name=Hammer def=-1 dam=7 length=1 hands=1 hits=1
name=Hoof dam=10 hits=1 strengthNotAdded=1
name=Javelin prec=-2 dam=3 hands=1 hits=1 ammo=3 rng=9999
name=Jotun_Axe att=-1 def=-1 dam=7 length=3 hands=1 hits=1
name=Jotun_Battleaxe dam=9 length=4 hands=2 hits=1
name=Jotun_Longsword def=1 dam=9 length=3 hands=1 hits=1
name=Jotun_Spear dam=3 length=5 hands=2 hits=1
name=Lance att=1 dam=22 length=4 hits=1 ammo=1
name=Long_Bow prec=1 dam=13 hands=1 hits=1 strengthNotAdded=1 ammo=12 rng=40
name=Long_Spear def=-1 dam=3 length=5 hands=2 hits=1
name=Mace dam=4 length=1 hands=1 hits=1
name=Maul def=-1 dam=9 length=3 hands=2 hits=1
name=Morningstar att=1 def=-2 dam=6 length=2 hands=1 hits=1
name=Pike att=1 def=-1 dam=5 length=6 hands=2 hits=1
name=Poison_Dagger att=1 dam=2 hands=1 hits=1 poisondam=15
name=Poison_Sling prec=-4 dam=5 hands=1 hits=1 strengthNotAdded=1 poisondam=5 ammo=6 rng=13
name=Quarterstaff att=1 def=3 dam=3 length=4 hands=2 hits=1
name=Short_Bow dam=10 hands=1 hits=1 strengthNotAdded=1 ammo=12 rng=30
name=Short_Sword def=1 dam=5 length=1 hands=1 hits=1
name=Sling prec=-3 dam=9 hands=1 hits=1 strengthNotAdded=1 ammo=15 rng=20
name=Spear dam=3 length=4 hands=1 hits=1
name=Trident dam=7 length=4 hands=2 hits=1
name=Venomous_Fangs def=-1 dam=2 hits=1 poisondam=15
name=Whip att=-1 dam=9 length=5 hands=1 hits=1 strengthNotAdded=1


************************************************

Items:


name=Buckler def=1 aprot=2
name=Chain_Mail_Hauberk def=-2 aprot=11 enc=2
name=Full_Chain_Mail def=-3 aprot=14 enc=3
name=Full_Helmet def=-1 aprot=2
name=Full_Leather_Armor def=-1 aprot=6 enc=1
name=Full_Plate_of_Ulm def=-5 aprot=18 enc=5
name=Full_Scale_Mail def=-3 aprot=11 enc=3
name=Furs def=-1 aprot=4 enc=1
name=Helmet aprot=1
name=Kite_Shield def=3 aprot=4 enc=2
name=Leather_Cuirass aprot=3
name=Leather_Hauberk aprot=4
name=Lorica_Segmentata def=-1 aprot=10 enc=2
name=Plate_Cuirass def=-1 aprot=11 enc=2
name=Ring_Mail_Cuirass aprot=5
name=Ring_Mail_Hauberk def=-1 aprot=7 enc=1
name=Round_Shield def=2 aprot=3 enc=1
name=Scale_Mail_Cuirass def=-1 aprot=7 enc=1
name=Scale_Mail_Hauberk def=-1 aprot=9 enc=2
name=Tower_Shield def=4 aprot=3 enc=2


************************************************

Creatures:


name=Archer hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=12 gold=8 res=1 bEnc=3
name=Barbarian hp=13 str=12 att=10 def=10 prec=10 mr=9 mrl=9 ap=12 gold=8 res=1 bEnc=2
name=Buffalo hp=25 str=16 att=8 def=12 nprot=8 prec=2 mr=7 mrl=14 ap=22 gold=20 res=4 bEnc=5 regen=15 ethereal=75 lucky=50 berserker=3
name=Elite_Militia hp=10 str=10 att=9 def=9 prec=10 mr=10 mrl=8 ap=10 gold=8 res=1 bEnc=4
name=Human hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=Militia hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=10 gold=7 res=1 bEnc=4
name=Soulless hp=15 str=12 att=4 def=3 prec=4 mr=5 mrl=50 ap=6 iceproof=100 poisonproof=100 undead=1
name=Soulless_Warrior hp=15 str=12 att=5 def=4 prec=5 mr=5 mrl=50 ap=6 iceproof=100 poisonproof=100 undead=1
name=TC_Archer hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=TC_Footman hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=TC_Imperial_Archer hp=10 str=10 att=10 def=10 prec=11 mr=10 mrl=12 ap=12 gold=13 res=1 bEnc=3
name=TC_Imperial_Footman hp=10 str=10 att=10 def=11 prec=10 mr=10 mrl=12 ap=12 gold=13 res=1 bEnc=3
name=TC_Imperial_Guard hp=10 str=10 att=11 def=11 prec=10 mr=13 mrl=13 ap=12 gold=10 res=1 bEnc=3
name=Tribal hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=8 ap=12 gold=8 res=1 bEnc=3
name=Ulm_Guardian hp=14 str=12 att=12 def=10 prec=10 mr=9 mrl=14 ap=12 gold=10 res=1 bEnc=3
name=Ulm_Infantry hp=12 str=10 att=10 def=10 prec=10 mr=9 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=Ulm_Pikeneer hp=12 str=10 att=10 def=10 prec=10 mr=9 mrl=11 ap=12 gold=10 res=1 bEnc=3


************************************************

Units:


name=Battle_Buffalo creature=Buffalo weapon=Spear item=Leather_Cuirass item=Helmet item=Tower_Shield
name=Elite_Militia creature=Elite_Militia weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_1 creature=Human weapon=Spear item=Ring_Mail_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_2 creature=Human weapon=Broad_Sword item=Scale_Mail_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_3 creature=Human weapon=Broad_Sword item=Chain_Mail_Hauberk item=Helmet item=Round_Shield
name=Light_Infantry_1 creature=Human weapon=Spear item=Leather_Cuirass item=Round_Shield
name=Light_Infantry_2 creature=Human weapon=Spear item=Ring_Mail_Cuirass item=Helmet item=Round_Shield
name=Maul_Barbarian creature=Barbarian weapon=Maul item=Full_Leather_Armor
name=Medium_Militia creature=Militia weapon=Spear item=Ring_Mail_Cuirass item=Helmet item=Round_Shield
name=Militia creature=Militia weapon=Spear item=Leather_Cuirass
name=Soulless creature=Soulless weapon=Claw
name=Soulless_Warrior_1 creature=Soulless_Warrior weapon=Spear item=Ring_Mail_Cuirass
name=Soulless_Warrior_2 creature=Soulless_Warrior weapon=Broad_Sword item=Chain_Mail_Hauberk
name=Sword_Barbarian creature=Barbarian weapon=Great_Sword item=Full_Leather_Armor
name=TC_Archer creature=TC_Archer weapon=Short_Sword item=Full_Leather_Armor item=Helmet
name=TC_Glaive_Footman creature=TC_Footman weapon=Glaive item=Full_Leather_Armor item=Helmet
name=TC_Imperial_Glaive_Footman creature=TC_Imperial_Footman weapon=Spear item=Full_Scale_Mail item=Helmet
name=TC_Imperial_Guard creature=TC_Imperial_Guard weapon=Falchion item=Full_Scale_Mail item=Helmet item=Tower_Shield
name=TC_Imperial_Spear_Footman creature=TC_Imperial_Footman weapon=Spear item=Full_Scale_Mail item=Helmet item=Tower_Shield
name=TC_Pike_Footman creature=TC_Footman weapon=Pike item=Full_Leather_Armor item=Helmet
name=TC_Spear_Footman creature=TC_Footman weapon=Spear item=Full_Leather_Armor item=Helmet item=Tower_Shield
name=Tribal_Warrior creature=Tribal weapon=Dagger weapon=Dagger item=Full_Leather_Armor
name=Ulm_Guardian creature=Ulm_Guardian weapon=Halberd item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_1 creature=Ulm_Infantry weapon=Battleaxe item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_10 creature=Ulm_Infantry weapon=Morningstar item=Full_Plate_of_Ulm item=Full_Helmet item=Tower_Shield
name=Ulm_Infantry_2 creature=Ulm_Infantry weapon=Battleaxe item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_3 creature=Ulm_Infantry weapon=Flail item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_4 creature=Ulm_Infantry weapon=Flail item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_5 creature=Ulm_Infantry weapon=Hammer item=Full_Chain_Mail item=Helmet item=Tower_Shield
name=Ulm_Infantry_6 creature=Ulm_Infantry weapon=Hammer item=Full_Plate_of_Ulm item=Full_Helmet item=Tower_Shield
name=Ulm_Infantry_7 creature=Ulm_Infantry weapon=Maul item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_8 creature=Ulm_Infantry weapon=Maul item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_9 creature=Ulm_Infantry weapon=Morningstar item=Full_Chain_Mail item=Helmet item=Tower_Shield
name=Ulm_Pikeneer_1 creature=Ulm_Pikeneer weapon=Pike item=Full_Chain_Mail item=Helmet
name=Ulm_Pikeneer_2 creature=Ulm_Pikeneer weapon=Pike item=Full_Plate_of_Ulm item=Full_Helmet


************************************************

The stats I am currently tracking:


Creature/Unit stats:
"hp", "str", "att", "def", "nprot", "aprot", "tprot", "prec", "mr", "mrl", "ap", "gold", "res", "enc", "fat", "poison", "reinvig", "maxlength", "bEnc"

Weapon/Item stats:
"hp", "str", "att", "def", "nprot", "aprot", "tprot", "prec", "mr", "mrl", "gold", "res", "enc", "reinvig", "dam", "length", "hands", "hits", "pierce", "strengthNotAdded", "rof", "poisondam", "fatiguedam", "ammo", "rng"

Creature/Unit/Weapon/Armor attributes:
"regen", "ethereal", "lucky", "quick", "fireproof", "iceproof", "shockproof", "poisonproof", "cursed", "fireshield", "paralyzed", "berserker", "berserk", "undead", "magical", "experience", "quickness"


Any questions? Ask away!

-Cherry

[ December 15, 2003, 07:47: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #7  
Old December 15th, 2003, 09:51 AM

Guest
 
Posts: n/a
Default Re: Anyone want to help with the combat simulator?

Bad_Saber!

I am currently on a small project up on the theme issue; but after I'm done with getting that under way I'll go back to here helping you with this.

I'll do C'tis, Man, Jotun and all their subthemes if you'd like.

What do you want to do about specialized units? (Commanders, Thematic summons, Etc)

I_can_just_throw_the_data_and_let_you_cringe
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.