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  #1  
Old December 15th, 2003, 09:51 AM

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Default Re: Anyone want to help with the combat simulator?

Bad_Saber!

I am currently on a small project up on the theme issue; but after I'm done with getting that under way I'll go back to here helping you with this.

I'll do C'tis, Man, Jotun and all their subthemes if you'd like.

What do you want to do about specialized units? (Commanders, Thematic summons, Etc)

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  #2  
Old December 15th, 2003, 10:14 AM
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Default Re: Anyone want to help with the combat simulator?

C'tis, Man, and Jotunheim would be excellent! In fact, the word "Jotun" instead of "Jotunheim" would be easier for everyone=) Generally, since unit names are what Users will type, making them short and descriptive is nice... so abbreviating countries with 2 letters (except for countries with 3 or fewer) is probably a good idea. So you might use:

JO for Jotun
TC for Tien Chi
ER for Ermor
AB for Abysia
MAR for Marignon
AR for Arco
MAC for Machaka
AT for Atlantis
RY for Ryleh
Ulm for Ulm
Man for Man
CA for Caelum
PA for Pangaea
MI for Mictlan
PY for Pythium
VA for Vanheim
CT for Ctis

For commanders... just put "commander" in the name. So a normal indy unit (LI or HI) uses the "Human" creature... I guess an indy commander (there are three types, 11 prot, 13 prot, and 15 prot) could just use the "Human Commander" creature, which has slightly better stats, and be named "Commander 1", "Commander 2", and "Commander 3". Feel free to name things however you want - as long as it makes sense, and no two units or two items or two weapons or two creatures have identical names.

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Old December 15th, 2003, 10:47 AM
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Default Re: Anyone want to help with the combat simulator?

Johan's battle-mechanic answers, in concise format. "Roll" always means "2d6*".

1) Lances are never used for repel purposes.

2) Multi-hit weapons (like flails) hit only once during repel attempts.

3) The repel-attempt morale save is: 2d6+morale versus 10+2d6+attack_roll-defence_roll.

4) Do multi-hit weapons cause multiple defense decreases on the opponent, or just one? (Unanswered - probably multiple.)

5) There is no defense decrease from being hit by a repel attempt.

6) Armor-piercing damage is calculated like this: (dam+str+roll)-(prot/2+roll).

7) Poison and elemental resistances PROBABLY affect the final damage, after all the rolls and subtractions. For example, Poison Resistance (50), against strong poison (15) would have a poison damage formula like this: ((15+roll)-(roll))*0.50 and Cold Resistance (75) would have a damage formula like this against Cold Bolt (19 damage): ((19+roll)-(prot+roll))*0.25

8) Triple damage versus undead (and demons, and so forth) is PROBABLY calculated like this: (dam*3+str+roll)-(prot+roll), or possibly like this: ((dam+str)*3+roll)-(prot+roll). For spells (like Holy Pyre), of course, the strength would not matter, and also, "prot" would become "prot/2" if the damage was armor piercing.

And one more question - the answer to #3, about morale-saves on repel attempts. Does that mean that the length difference of the weapons does not affect the morale save? I was assuming that a dagger (L=0) versus pike (L=6) was more likely to fail the repel attempt morale throw than a sword (L=2) versus spear (L=4). Is that not true?

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Old December 15th, 2003, 12:25 PM
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Default Re: Anyone want to help with the combat simulator?

That's correct it is not easier to repel a dagger with a pike than it is to repel a dagger with a sword.
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Old December 15th, 2003, 01:10 PM

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Default Re: Anyone want to help with the combat simulator?

If i want to help with some race, where do i get the data from? directly from the game? hacking the data files?
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Old December 15th, 2003, 01:10 PM

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Default Re: Anyone want to help with the combat simulator?

name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
I think it should be: att=0 def=1 ?
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Old December 15th, 2003, 07:16 PM
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Default Re: Anyone want to help with the combat simulator?

Quote:
Originally posted by Morag:
name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
I think it should be: att=0 def=1 ?
Ah, that's right, thanks!

UNIVAC: So far, I've been getting all the data from the game, running it in a window.
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