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December 17th, 2003, 09:48 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anyone want to help with the combat simulator?
Quote:
Originally posted by UNIVAC:
Essentially? I left any AT units behind? Maybe Summons? Please tell me so i do it better next time
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Well... a few things are missing, and they are not your fault, because they can't be included yet... but it does mean that the nation's data is not complete. First off, War Lobsters get trample, and that is not yet simulated (or tracked). Second, some AT mages have random magic paths... and a random fire or earth will boost Attack or Protection. Again, not yet simulated or tracked, so those stats cannot be entered. Third, the Atlantian coral armors are spiky, and can do damage (maybe) and poison damage to attackers with short weapons. But I don't know how to calculate that stuff yet, or the attack, damage, and length values for the armor.
The only thing I can really pin on you is this: you forgot riderless War Lobsters  Though I didn't doublecheck most of your data, so possibly, for example, the Shambler Chief's base creature has different stats than a Shambler. Often commanders have slightly higher base stats.
Quote:
quote: Renamed "AT_Atlantian_Spearman_X" to "AT_Spearman_X"
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No problem, but in the total data list you have posted, the names remain the same i put them "AT_Atlantian_Spearman_X". Ah, silly me, I used data from the wrong source=) I changed it in the post below.
And thanks again!
-Cherry
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December 18th, 2003, 01:19 AM
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Corporal
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Join Date: Oct 2003
Location: Barcelona
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Re: Anyone want to help with the combat simulator?
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Well... a few things are missing, and they are not your fault, because they can't be included yet
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Hehe i meant implemented parts of the sim.
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The only thing I can really pin on you is this: you forgot riderless War Lobsters Though I didn't doublecheck most of your data, so possibly, for example, the Shambler Chief's base creature has different stats than a Shambler
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I havent seen such Lobster, and shambler Chief and base shambler share stats...but i forgot Triton family, not 100% Atlantis, but sea creatures after all.Here we go
**** CREATURES
name=Triton hp=10 str=10 att=10 def=10 prec=10 mr=11 mrl=10 ap=20 gold=10 res=1 bEnc=3
name=Triton_Lord hp=12 str=10 att=10 def=10 prec=10 mr=11 mrl=10 ap=20 gold=10 res=1 bEnc=3
**** UNITS
name=Triton_1 creature=Triton weapon=Coral_Knife
name=Triton_2 creature=Triton weapon=Coral_Spear
name=Triton_Guard creature=Triton weapon=Coral_Spear item=Turtle_Shell_Shield
name=Triton_Lord creature=Triton_Lord weapon=Coral_Spear item=Coral_Cap item=Turtle_Shell_Shield
__________________
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Artificial Intelligence Is Better Than No Intelligence At All.
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December 18th, 2003, 06:25 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anyone want to help with the combat simulator?
Thanks again!
...ever wondered which Tritons to buy? Well, the results are in! The knife ones are REALLY bad, even for a 1-resource cost!
Also, tritons versus atlantians, with the same equipment, are equivalent in combat power.
'Triton 1' versus 'Triton 2' in 100000 bouts.
Attacker's deathmatch score: 274 - approximately 27.4% wins.
Attacker's gauntlet score: 336 - approximately 33.6% wins.
'Triton 1' versus 'Triton Guard' in 100000 bouts.
Attacker's deathmatch score: 175 - approximately 17.5% wins.
Attacker's gauntlet score: 284 - approximately 28.4% wins.
'Triton 2' versus 'Triton Guard' in 100000 bouts.
Attacker's deathmatch score: 356 - approximately 35.6% wins.
Attacker's gauntlet score: 403 - approximately 40.3% wins.
'Triton 2' versus 'AT Spearman 1' in 100000 bouts.
Attacker's deathmatch score: 503 - approximately 50.3% wins.
Attacker's gauntlet score: 504 - approximately 50.4% wins.
Remember, the difference between "deathmatch" and "gauntlet" is that in deathmatch, if either unit dies, both are replaced with fresh units... whereas in gauntlet, if a unit dies, only the dead one is replaced, and the winner keeps fighting with the same fatigue and HP.
-Cherry
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December 18th, 2003, 01:40 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Anyone want to help with the combat simulator?
Cherry,
Any chance we can get the units numbered to match the Unit Numbers in the game?
Sammual
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December 18th, 2003, 06:59 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anyone want to help with the combat simulator?
Quote:
Originally posted by Sammual:
Cherry,
Any chance we can get the units numbered to match the Unit Numbers in the game?
Sammual
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Sure! Feel free to look them up and add "unitnum=345" or whatever to each of the units. But I'm not going to 
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