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December 14th, 2003, 02:37 AM
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General
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Re: multiple attacks
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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December 15th, 2003, 12:59 PM
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Lieutenant Colonel
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Re: multiple attacks
Quote:
Originally posted by Graeme Dice:
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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I dont think so, unless something changed from dom1. You can have an armor piercing attack against somebody which is fatigated, but prot is not reduced by multiple attacks, only def.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 15th, 2003, 01:24 PM
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Lieutenant General
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Re: multiple attacks
Quote:
Originally posted by Pocus:
I dont think so, unless something changed from dom1. You can have an armor piercing attack against somebody which is fatigated, but prot is not reduced by multiple attacks, only def.
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I agree. I think only def gets reduced by multiple attacks. Fatigue affects protection.
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December 16th, 2003, 02:45 AM
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Major General
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Re: multiple attacks
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ?
- every subsequent attack on a unit in a given turn will reduce defense by 1, too ?
- there's a growing chance of hits penetrating the armor, when a unit gets fatigued ?
- unconscious units are automatically hit etc. ?
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 15th, 2003, 05:02 PM
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Re: multiple attacks
Quote:
Originally posted by Arralen:
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ?
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Yes.
Quote:
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- every subsequent attack on a unit in a given turn will reduce defense by 1, too ?
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Yes.
Quote:
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- there's a growing chance of hits penetrating the armor, when a unit gets fatigued ?
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The Protection of the Unit is halved. They state the forumla for you. 2d6-Fatigue(/15). Greater than 1 = Full Protection.
Dependant on probability (See Saber's "I need to figure out Dice" thread) but a safe bet would be 50% of the time a unit with 75+ Fatigue will have half their Protection negated and 33% of the time on a unit with 50+ Fatigue.
(Note: Is it the entire protection score or only AP (armor protection)? I also assume the effects of AP are additive as well)
Also you do lose Attack rating based on Fatigue. 1/20 of Fatigue.
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December 21st, 2003, 04:07 AM
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National Security Advisor
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Re: multiple attacks
I've been trying a Natajara named Ginsu with four swords (so far two have double attacks) and so far it seems to kill about two targets per turn. I was hoping for more (ideally, eight chopped enemies per turn, or sixteen with a swiftness item). Fatigue seems to set in very quickly when doing this, too.
PvK
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December 21st, 2003, 04:41 AM
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Major General
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Re: multiple attacks
Quote:
Originally posted by PvK:
I've been trying a Natajara named Ginsu with four swords ... Fatigue seems to set in very quickly when doing this, too.
PvK
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Which is why I like my undead Emmitu hero, with 0 melee encumbrance, magical and heroic quickness. He killed about 12 enemies per turn, with only 2 weapons, and each had only 1 attack per turn. Though he also had a "hoof".
Reinvigoration, to my knowledge... only works 1 time per turn, regardless of quickness, so it is less effective on quick units. I could be wrong, though.
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