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December 22nd, 2003, 06:32 PM
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Sergeant
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Re: Iron Faith Ulm
My experience ain't much - but I'll weigh in my two cents just for the fun of it  . Some random points:
1) The additional 1 fire for the Master smith is quite critical because it gives you access to "Magma Bolt", "Magma Eruption" and forging "Elemental Armor". All are very useful.
2) Rainbow mage works only when you play with non-aggressive players. You need the help of the pretender for early expansion in most games - even for Ulm. If you need to add variety to the standard Ulm theme, it's better to pick a durable pretender with Blood, Death or Nature on it.
3) I don't think that IF is very weak. The Mastersmith is nice but the additional magic variety from the Black Priest could be a big boost. And they're cheap and could be built anywhere. If you could get Earth Boot, and have some lucky pick (not very hard because the Priests are cheap), you won't lose that many spells. As SurvivalistMerc said, you can always get "Blade Wind" with Earth Boot and "Summon Earth Power", not hard with the large Earth Gem income for Ulm.
4) I don't think IF should pick drain 3.
Drain 1 is too much  . The nation points is attractive but the research will be too slow.
5) Black Templars are fun for SP but seem to be expensive to be practical. I'll be happy to be proved wrong on this...
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December 22nd, 2003, 09:03 PM
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Corporal
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Location: Land of the Setting Sun
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Re: Iron Faith Ulm
Zen,
The 2E2? was mostly a grins and giggles comment. I only boost mages when I need to for certain functions (1D to 2D for Skulls is an IF MUST).
ywl,
May as well do drain 3. You HAVE to do drain 1 to access IF. Since your mages are gonna be stuck at 1 research regardless, take the 3 and the points.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 22nd, 2003, 09:04 PM
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Colonel
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Join Date: Apr 2002
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Re: Iron Faith Ulm
Ywl, some thoughts about yours
1/ I agree, the random pick makes the difference between standard, rigid Ulm and a much more versatile Ulm IF
2/ I disagree on this one : as I've said I'm playing Ulm currently in MP with a RB, and did expand at the same rate than others- except one nasty Abysian SC (and played by Pocus  !)
The standard Ulmish troops, with some Guardians for morale, some extra-ulmish archers, a merc band and a couple mages are enough.
3/ Maybe, I think that my first tries were disappointments because I played IF as if it was standard Ulm - big mistake undoubtly ! However I can't find any incentive for playing IF...
4/ Yes, I even think that Magic 0+ is a good idea with IF
5/ Ok too, you can't build a MP game around a dozen of Templars avoiding casualties ... 
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December 22nd, 2003, 09:10 PM
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Lieutenant Colonel
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Re: Iron Faith Ulm
actually its not a SC, its a rainbow mage* which has a bad temper.
* : try the ghost king. He is awesome.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 22nd, 2003, 10:27 PM
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Corporal
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Re: Iron Faith Ulm
Quote:
Originally posted by PDF:
4/ Yes, I even think that Magic 0+ is a good idea with IF
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I'm starting to wonder if I'm missing something. Doesn't IF require a scale of at least -1?
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 22nd, 2003, 10:31 PM
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Sergeant
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Re: Iron Faith Ulm
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December 22nd, 2003, 10:39 PM
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Sergeant
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Re: Iron Faith Ulm
Quote:
Originally posted by aldin:
Zen,
ywl,
May as well do drain 3. You HAVE to do drain 1 to access IF. Since your mages are gonna be stuck at 1 research regardless, take the 3 and the points.
~Aldin
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3 research points at Drain 1 and 1 research point at drain 3 is a big difference... For Ulm, you can easily have 10+ Black Priests, which will be 30+ points versus 10+ points - though, if you're lucky, you could find fire or death gems to forge research item early enough. But to me, that's not a very safe bet.
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