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December 26th, 2003, 10:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mictilian Mages
The Mictian nation doesnt pray to raise the strength of its dominion. To "spread the glow" of their god they have to sacrifice. (its based on the Aztecs)
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December 26th, 2003, 10:20 PM
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Corporal
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Re: Mictilian Mages
Quote:
Originally posted by Gandalf Parker:
The Mictian nation doesnt pray to raise the strength of its dominion. To "spread the glow" of their god they have to sacrifice. (its based on the Aztecs)
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That much I know, what I was asking is if the mage/priest doing the sacrifice to increase dominion has any other effect, as per their description (i.e., the rain priest and the rain for crops).
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December 26th, 2003, 11:58 PM
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Second Lieutenant
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Re: Mictilian Mages
I suspect that the thinking behind the high costs of the Mictlan mages was due to the ease with which they can be upgraded into summoners of the big blood summons. At least that's my guess, because they are overpriced to the point that it makes life tough on the nation.
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December 27th, 2003, 12:22 AM
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Corporal
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Re: Mictilian Mages
That would explain why no mage have a random magic pick (I hate the lack of versability of such mages), but that doesn't quite add up - you only need one mage to get the summons, the problem is getting enough blood slaves.
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December 27th, 2003, 01:06 AM
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Second Lieutenant
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Re: Mictilian Mages
>the problem is getting enough blood slaves
You can use the blood-1 mages, and scouts. However, yes I agree that blood hunting is strangely hard on this blood oriented nation. Frankly I get better blood results with Abysia, and they have access to decent heavy troops (although they are very production heavy).
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December 27th, 2003, 07:28 AM
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Sergeant
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Re: Mictilian Mages
Quote:
Originally posted by apoger:
I suspect that the thinking behind the high costs of the Mictlan mages was due to the ease with which they can be upgraded into summoners of the big blood summons.
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Are Big blood summons the terrors they were in Dom1?
I don't get to the late game often in testing (ie singleplayer) so I find this hard to judge.
When it comes to Mictlan my eyes are looking towards the patch. Its the race I have had least success with in dom2.
Cheers
Keir
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December 27th, 2003, 07:45 AM
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Second Lieutenant
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Re: Mictilian Mages
>Are Big blood summons the terrors they were in Dom1?
No.
Frankly the spell paralyze has (at least for now) changed everything since it stops damn near anything. That, and many of the blood summons don't gather free allies/gems anymore.
The spell Hordes from Hell has taken over as "best buy" for blood magic. At least as far as I can see.
>When it comes to Mictlan my eyes are looking towards the patch. Its the race I have had least success with in dom2.
Agreed. The only technique unique to Mictlan that I have been able to cultivate has been using many blood-1 mages for hunting, and then making blood-2 mages as needed to summon Fiends of Darkness. Masses of fiends is fun and effective... but a bit slow compared to other nations abilities.
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