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  #1  
Old January 2nd, 2004, 06:07 PM

rabelais rabelais is offline
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Default Re: Feature Request

Quote:
Originally posted by Hana:
I'd like some sort of a way to see which of your troops have battle afflictions in the army setup without having to click on individual troops.
type "w" while selecting a troop. it will highlight all afflicted units (plus this initial selectee, which is an unfortunate artifact of the interface)

Rabe
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  #2  
Old January 2nd, 2004, 06:44 PM

johan osterman johan osterman is offline
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Default Re: Feature Request

Quote:
Originally posted by Teraswaerto:
What about the Cat Charm?
It works the reverse way, decreasing the chance of succesfull seduction.
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  #3  
Old January 3rd, 2004, 06:23 AM

olaf73 olaf73 is offline
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Default Re: Feature Request

Forgive me if this was mentioned before, but the backwards forums here confuse my tiny brain. Especially when they span 2+ pages. Why in the hell are the Messages listed backwards? I have asked before but...its the only forum I have ever seen like this, and I hit a ton of message Boards. Its like state sponsored top posting. Anyway...

What I would REALLY like to see is a way to give commanders/armies move orders that span multiple turns. Having to track them down and click 1 province per turn is tedious and I sometimes forget to move everyone I want to late in the game when stuff starts getting crowded.

olaf
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  #4  
Old January 3rd, 2004, 05:06 PM

Psitticine Psitticine is offline
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Default Re: Feature Request

Try using the F1 key/Province Overview screen to track down your commanders. You can also use the next/previous commander hotkeys to help.

As for myself, the game changes so fast that I can't imagine being able to depend on a queue, save perhaps for the monthly ritual type things that are already in place. (Hit SHIFT-M when hovering the pointer over a mage to get him to cast the same spell every month until he receives new orders.)
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  #5  
Old January 3rd, 2004, 09:32 PM
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Taqwus Taqwus is offline
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Default Re: Feature Request

It might be interesting to have a "no witnesses" rule -- if an attacking army gets completely wiped out, with no witnesses (e.g. via Astral Probes, stealthy units who remained hidden, battlefield in dominion and it's Arco) -- the attacker doesn't get a battle replay or info on the enemy force. I'd suggest the same for defenders as well, except that it's possible that the civvies in the province might get word out to their former liege.
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  #6  
Old January 4th, 2004, 12:12 AM
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Vger Vger is offline
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Default Re: Feature Request

Hi,

OK, here's more requests:

Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ...

Also, for taxes and defense, do we really need to go to another menu to adjust? Why not just do it there?

Next, I'd like to extend the size table. I don't think we have near enough size categories. I think we ought to have at least 2 more and maybe one Last one (for 9 total) that would be for impossibly huge creatures.

Specifically, I'm thinking about some of the Lovecraftian creatures which have such huge size, though there are many others as well (the titans, Sphinx). For example, if we had the big C himself, well, he's 6 MILES tall! Obviously larger than (I think) any other entity in the game.

I would add this one, but I'm willing/wanting/looking forward to doing this myself: Altering the stats/abilities for many of the units. For example, the Taraesque (sp?) is huge, it should trample and the Monolith pretender should not have any eyes to be injured.


Ciao,
V'ger gone
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  #7  
Old January 4th, 2004, 01:13 AM

Orlanth Orlanth is offline
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Default Re: Feature Request

You can use the up/down arrow keys (keyboard) to adjust; so, no more clicking! I agree with the rest, also it would be nice to have Size show as its own statistic in the unit panel rather than be under hitpoints.
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