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January 4th, 2004, 04:46 PM
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Corporal
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Join Date: Nov 2003
Location: Denmark
Posts: 96
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Re: A Tale of Fire and Blood
Ooh an AAR! How delightfull.
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EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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January 4th, 2004, 04:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: A Tale of Fire and Blood
Nice writing. Snag a few screen-captures and toss just a couple html tags it would make a nice site link just as it is. Many people have been hoping for some good AAR's
To keep from angering a nation, watch the scoreboard. If you are getting too high in anything, figure it into your strategy. Dont push anything super high just because you can. too many provinces? Well I dont need that little one there so I will pass it by. Too much research? Well I will stop at 1-point short on a couple of categories until I need something there, switch my mages to making equip for awhile. Seiging a castle? Lets not invest alot of troops in taking it. Having the province for taxes or blood hunts is enough for now. Dont let the scoreboard paint you as everyones target until you are ready to be the target. (this line of strategy works for solo and mp play)
[ January 04, 2004, 15:05: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 4th, 2004, 06:01 PM
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Sergeant
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Join Date: Dec 2003
Posts: 201
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Re: A Tale of Fire and Blood
Quote:
Originally posted by Gandalf Parker:
Nice writing. Snag a few screen-captures and toss just a couple html tags it would make a nice site link just as it is. Many people have been hoping for some good AAR's
To keep from angering a nation, watch the scoreboard. If you are getting too high in anything, figure it into your strategy. Dont push anything super high just because you can. too many provinces? Well I dont need that little one there so I will pass it by. Too much research? Well I will stop at 1-point short on a couple of categories until I need something there, switch my mages to making equip for awhile. Seiging a castle? Lets not invest alot of troops in taking it. Having the province for taxes or blood hunts is enough for now. Dont let the scoreboard paint you as everyones target until you are ready to be the target. (this line of strategy works for solo and mp play)
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Well not getting too high is not yet a problem except for castles. I already got one from pangea, and I have my eyes on an other from Marignon. Do you think having 4 castles where the other nations have 2 will cause problems ?
I could delay the inevitable by razing and rebuilding them (a watchtower and a mausoleum, I prefer my fortress), but the one from pangea at least is very well placed, and I really want it...
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January 4th, 2004, 07:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A Tale of Fire and Blood
Quote:
Originally posted by General Tacticus:
Well not getting too high is not yet a problem except for castles. I already got one from pangea, and I have my eyes on an other from Marignon. Do you think having 4 castles where the other nations have 2 will cause problems ?
I could delay the inevitable by razing and rebuilding them (a watchtower and a mausoleum, I prefer my fortress), but the one from pangea at least is very well placed, and I really want it...
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Im not sure. Im still kindof testing it. Provinces seems a definate one. Army and Dominion maybe. Still trying to figure out what the AI looks at. Of course with humans in multiplay all of them are something to consider 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 4th, 2004, 07:54 PM
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Sergeant
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Join Date: Dec 2003
Posts: 201
Thanks: 0
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Re: A Tale of Fire and Blood
Quote:
Originally posted by Gandalf Parker:
Im not sure. Im still kindof testing it. Provinces seems a definate one. Army and Dominion maybe. Still trying to figure out what the AI looks at. Of course with humans in multiplay all of them are something to consider
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Well, I'll go on building forts, we'll see what the ai does
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January 4th, 2004, 08:43 PM
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Re: A Tale of Fire and Blood
[quote]Originally posted by General Tacticus:
Quote:
Mictlipoctli the king of legends
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Be careful with this unholy priest, he is able te reanimate undeads but unable to cast unholy spells (bug ?). So, no Protection/Power from the Sepulchre even after a Sabbath...
Cheers
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January 4th, 2004, 08:44 PM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: A Tale of Fire and Blood
Superb, very good job. I am eager waiting for the next installment.
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