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April 30th, 2001, 05:49 PM
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Colonel
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Join Date: Jan 2001
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Re: AI construction problem
I thought first as you did, that the maintenance cost limit was reached. But that turned out to be wrong. Then I changed the AI construction vehicles file from a race that continued to build several items per turn to a race that only built one item per turn: no effect. I switched off the AI for one turn and then on again: no effect. And yes I am talking only about ships/units and not about facilities. It's a mystery to me!
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April 30th, 2001, 08:25 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI construction problem
Yes Q, I have detected the problem... and really I don't know the reason.
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May 1st, 2001, 11:00 AM
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Colonel
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Re: AI construction problem
I might have found the cause of the problem:
It seems that this happens, if the stored resources are less than the maintenance costs!
I do not know if this was done on purpose, but it's not good for the AI performance and should be chaged IMO. You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production. This should be enough to limit the overproduction of ships.
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May 1st, 2001, 05:17 PM
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General
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Join Date: Feb 2001
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Re: AI construction problem
quote: You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production.
It's been reported in a couple threads that this setting isn't working currently.
------------------
Cap'n Q
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 1st, 2001, 05:43 PM
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Colonel
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Re: AI construction problem
Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...
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May 1st, 2001, 06:42 PM
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Colonel
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Re: AI construction problem
quote: Originally posted by Master Belisarius:
Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...
How much was the resource storage(!) capacity in your case and the maintenance cost? It's not the resource production!
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May 1st, 2001, 09:43 PM
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Colonel
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Join Date: Jul 2000
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Re: AI construction problem
The AI's that I'm talking about, had a lot of resource production, and a lot of storage capacity...
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