.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 6th, 2004, 10:59 PM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Some joy with Mictlan

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by apoger:
>Perhaps order has some effect as well?

Of course it does. Order reduces the number of events. With order+3 you won't see many events at all.
That can't be correct, or I wouldn't almost always be getting R'Lyeh heroes in the first few turns of the game.
My understanding is that your chance of getting a national hero is not affected by order. On the whole I seem to have got hero's very fast playing luck (2 by turn 10 is not uncommen). Otherwise i mostly play misfortune3 so I don't get them.

PvK the Dwarven hammer is con4 and you also have to get the earth gems. I gave an Abysian contracts race a whirl Last night and never found any earth gems with my earth9 fire4 Scorpian King so didn't get to make the hammer. Once I gave up looking I did massacre everything in sight making the whole blood thing redundant again.

Cheers

Keir
Reply With Quote
  #2  
Old January 7th, 2004, 09:21 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Some joy with Mictlan

Quote:
Originally posted by Keir Maxwell:
PvK the Dwarven hammer is con4 and you also have to get the earth gems. I gave an Abysian contracts race a whirl Last night and never found any earth gems with my earth9 fire4 Scorpian King so didn't get to make the hammer.
With Iron Faith Ulm, you get Black Priests with a Forging bonus and a random magic pick, so some of them will be Blood. With enough research, you'll be able to give one a Brazen Vessel and Blood Thorn, and then are two Empowerments away from being able to make Contracts for 40 slaves each (the Dwarven Hammer is easy: any Black Priest with Earth as his random pick needs just Earth Boots to make it).

The only problem with starting this "snowball" effect, is of course finding the slaves. With no native Blood mages, you have to rely on random Blood picks, or lucky finds, for your hunters. I've got a World War game going on, where I get about 14 Devils each turn, but that's 160 turns into the game and I've been mostly toying with the AIs for a long time.
Reply With Quote
  #3  
Old January 8th, 2004, 02:11 AM

Guest
 
Posts: n/a
Default Re: Some joy with Mictlan

Quote:
Originally posted by atul:
Is it certain that the chance to get heroes is cumulative?
2 months ago Johan wrote that "It is not cumulative, turns out though that I was way off on the numbers. Which became obvious after I thought about how often you do get heroes even with negative luck scales. Base chance is 3% +1% per luck scale. So with luck 3 you still have 0.94^30 appr.=29% to not recieve a hero after 30 turns".
http://www.shrapnelgames.com/cgi-bin...;f=74;t=000081

Cheers

Correction: 0.94^30 = 16% instead. So after 30 turns with Luck 3 you have about 84 % to see at least one hero, 60 % with Luck 0 and 26 % with Luck -2 (0% with Luck-3).

[ January 08, 2004, 15:13: Message edited by: Sunray_be ]
Reply With Quote
  #4  
Old January 10th, 2004, 01:29 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some joy with Mictlan

Ah, I have been playing Ulm, so I didn't realize others needed to get to Construction 4 before getting hammers. I still sense potential from the devil contract - one just needs to overcome a few hurdles. Ulm (multiple forge bonuses) and Mictlan (cheap blood priests) both have some nice advantages for this, each unique and not entirely breachable by pretender design, though you can of course solve part of the difficulties with pretender magic. Which is all as it should be. It's good it's not easy to make a devil generation factory.

PvK
Reply With Quote
  #5  
Old January 10th, 2004, 05:00 AM

Bowlingballhead Bowlingballhead is offline
Corporal
 
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Bowlingballhead is on a distinguished road
Default Re: Some joy with Mictlan

Re: Soul Contracts

I've been playing around with building them on the cheap recently, so I can answer these questions.

Yes, the contract goes to the lab when made, and can be slapped onto any commander at all - who then gets a Horror Mark (bwa!) and becomes a devil factory. Obviously, if you can get this going with decent forging bonuses, you can produce an immense army of devils for really cheap. It's not that easy a circumstance to set up, but if you're playing a strategy you can fit it into (construction-heavy, say, with some access to blood magic) it's definitely worth your attention.

All you have to do then is find either a demon or somebody with necromantic leadership (WHY demons count as undead I have no idea) to guide your gigantic army into battle! Yay, demons!
Reply With Quote
  #6  
Old January 10th, 2004, 05:04 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some joy with Mictlan

Seemed like all my Mictlani commanders were able to lead the devils around, but maybe I wasn't paying enough attention.

How often do horror marks generate a spontaneous horror attack?

Is there a good way to protect against those?

PvK
Reply With Quote
  #7  
Old January 10th, 2004, 05:40 AM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Some joy with Mictlan

Horror Marks don't, so far as I know, generate spontaneous Horror attacks. But if a Horror gets called/sent, you can guess where it will head 1st

[ January 10, 2004, 03:41: Message edited by: Truper ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.