|
|
|
 |

January 6th, 2004, 10:59 PM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some joy with Mictlan
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by apoger:
>Perhaps order has some effect as well?
Of course it does. Order reduces the number of events. With order+3 you won't see many events at all.
|
That can't be correct, or I wouldn't almost always be getting R'Lyeh heroes in the first few turns of the game. My understanding is that your chance of getting a national hero is not affected by order. On the whole I seem to have got hero's very fast playing luck (2 by turn 10 is not uncommen). Otherwise i mostly play misfortune3 so I don't get them.
PvK the Dwarven hammer is con4 and you also have to get the earth gems. I gave an Abysian contracts race a whirl Last night and never found any earth gems with my earth9 fire4 Scorpian King so didn't get to make the hammer. Once I gave up looking I did massacre everything in sight making the whole blood thing redundant again.
Cheers
Keir
|

January 7th, 2004, 09:21 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some joy with Mictlan
Quote:
Originally posted by Keir Maxwell:
PvK the Dwarven hammer is con4 and you also have to get the earth gems. I gave an Abysian contracts race a whirl Last night and never found any earth gems with my earth9 fire4 Scorpian King so didn't get to make the hammer.
|
With Iron Faith Ulm, you get Black Priests with a Forging bonus and a random magic pick, so some of them will be Blood. With enough research, you'll be able to give one a Brazen Vessel and Blood Thorn, and then are two Empowerments away from being able to make Contracts for 40 slaves each (the Dwarven Hammer is easy: any Black Priest with Earth as his random pick needs just Earth Boots to make it).
The only problem with starting this "snowball" effect, is of course finding the slaves. With no native Blood mages, you have to rely on random Blood picks, or lucky finds, for your hunters. I've got a World War game going on, where I get about 14 Devils each turn, but that's 160 turns into the game and I've been mostly toying with the AIs for a long time.
|

January 8th, 2004, 02:11 AM
|
|
Re: Some joy with Mictlan
Quote:
Originally posted by atul:
Is it certain that the chance to get heroes is cumulative?
|
2 months ago Johan wrote that "It is not cumulative, turns out though that I was way off on the numbers. Which became obvious after I thought about how often you do get heroes even with negative luck scales. Base chance is 3% +1% per luck scale. So with luck 3 you still have 0.94^30 appr.=29% to not recieve a hero after 30 turns".
http://www.shrapnelgames.com/cgi-bin...;f=74;t=000081
Cheers
Correction: 0.94^30 = 16% instead. So after 30 turns with Luck 3 you have about 84 % to see at least one hero, 60 % with Luck 0 and 26 % with Luck -2 (0% with Luck-3).
[ January 08, 2004, 15:13: Message edited by: Sunray_be ]
|

January 10th, 2004, 01:29 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Some joy with Mictlan
Ah, I have been playing Ulm, so I didn't realize others needed to get to Construction 4 before getting hammers. I still sense potential from the devil contract - one just needs to overcome a few hurdles. Ulm (multiple forge bonuses) and Mictlan (cheap blood priests) both have some nice advantages for this, each unique and not entirely breachable by pretender design, though you can of course solve part of the difficulties with pretender magic. Which is all as it should be. It's good it's not easy to make a devil generation factory.
PvK
|

January 10th, 2004, 05:00 AM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some joy with Mictlan
Re: Soul Contracts
I've been playing around with building them on the cheap recently, so I can answer these questions.
Yes, the contract goes to the lab when made, and can be slapped onto any commander at all - who then gets a Horror Mark (bwa!) and becomes a devil factory. Obviously, if you can get this going with decent forging bonuses, you can produce an immense army of devils for really cheap. It's not that easy a circumstance to set up, but if you're playing a strategy you can fit it into (construction-heavy, say, with some access to blood magic) it's definitely worth your attention.
All you have to do then is find either a demon or somebody with necromantic leadership (WHY demons count as undead I have no idea) to guide your gigantic army into battle! Yay, demons!
|

January 10th, 2004, 05:04 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Some joy with Mictlan
Seemed like all my Mictlani commanders were able to lead the devils around, but maybe I wasn't paying enough attention.
How often do horror marks generate a spontaneous horror attack?
Is there a good way to protect against those?
PvK
|

January 10th, 2004, 05:40 AM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some joy with Mictlan
Horror Marks don't, so far as I know, generate spontaneous Horror attacks. But if a Horror gets called/sent, you can guess where it will head 1st
[ January 10, 2004, 03:41: Message edited by: Truper ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|