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Old January 6th, 2004, 07:40 PM
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Default Re: What do you think about ermor in dom2

>They also get one free each turn Shadow Vestal from the capital site. They're holy and ethereal. And since they're from site, you can keep getting them even under seige.

They actually have two sites that can each summon a Shadow Vestal. That's two free ethereal sacreds per turn. Not the greatest thing in the universe... but nothing to sneeze at.


>Their regular troop is almost as good as Pythium. And I don't think death is weak, at least comparing to air and water. Less flashy on the battlefield but it has a lot of goodies and summons outside. The astral/death combination is also notoriously powerful once you get to Evocation 7. Moreover, broken Ermor's ether darter is not capital-only. Given enough cash, you can sprinkle the whole battlefield with these missle of death.


I have found that the ability to summon skeletons backed by mages casting Nether Darts, Paralyze, and Soul Slay (I always pack a banner/light of the northern star when using astral-2 nations), to be very potent. Add in the free Shadow Vestals and the core of excellent troops, and I'd say that Broken Empire is a very good nation. I freely submit that main theme Pythium is stronger... but that can be said for any nation. In relation to the other nations the Broken Empire theme is just fine.

The major vulerability of BE is Magic Duel (an issue for all astral-2 nations). If I were to play this theme in a multiplayer setting I would give consideration to taking a strong astral pretender in order to help mitigate this problem.

[ January 06, 2004, 19:28: Message edited by: apoger ]
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