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January 6th, 2004, 10:14 PM
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Sergeant
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Join Date: Sep 2003
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Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by NTJedi:
In the games I have played against human and computer opponents this spell seems to be the one of the strongest per cost. For only 5 death gems a large army of longdead horsemen with a powerful wraith lord.
I know for the single player games this spell is KEY for toasting 98% of any enemy armies.
The other key factor is no other spell even comes close to the amount of damage this spell can do to an army based on the cost.
My advice... either increase the cost of the spell or remove some of the longdead riders which appear.
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As Pocus said, it's a Level 9 spell.
Also, the Wraith Lord doesn't do you much good since it is not under your control. I haven't used the spell often but judging my experience with the combat AI, he would probably just rout and disappear once the undead riders are banished. And even if the riders successfully beat the local defense, I think it'll only turn the province neutral. A nuaisance but not much more. There are worse things that can be done to your province with such high level spells.
Pale Rider is a lower level spell which can give you similar undead riders. And to me, a more practical spell.
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January 6th, 2004, 10:18 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Is Ghost Riders too powerful ?
Also remember that part of the cost is the turn it takes your caster to cast it instead of doing something else.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 6th, 2004, 10:21 PM
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Corporal
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Join Date: Dec 2003
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Re: Is Ghost Riders too powerful ?
I have'nt had much success with it myself,hmmm, will try it again later. I did notice a) Against powerful armies, especially Marignon, it did squat. b) don't cast it in a province your attacking because it will target YOU not the ai  By the time i reach that point in research i've got Well of Misery going and am using Harvester of Sorrows (Metallica  ) and Legion of Wights with a dash of Plague and Black Death for flavor  .
__________________
When there is no more room in Hell the dead will walk the Earth.
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January 7th, 2004, 01:34 AM
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Sergeant
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Join Date: Oct 2003
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Re: Is Ghost Riders too powerful ?
What? A 9th level spell overpowered? In all my PBEM and SP play in Dom1 and 2 I've never got to cast a 9th level spell.  If I ever do I hope its seriously overpowered!
cheers
Keir
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January 7th, 2004, 03:18 AM
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Second Lieutenant
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Re: Is Ghost Riders too powerful ?
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January 7th, 2004, 03:41 AM
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Second Lieutenant
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Re: Is Ghost Riders too powerful ?
>Games are (or ought to be) long over before you can cast a level 9 - especially since most take serious empowerment.
A long time ago I used to think like that. Then someone hit my army with Master Enslave. You can play a long way with little or no magic... but if someone gets some funky research done, they can ruin your day.
I'm not saying that everyone should take tons of magic. What I'm saying is that as a game goes long, you have to start worrying about the possibility that your enemies may whip some nasty stuff out of nowhere.
[ January 07, 2004, 01:42: Message edited by: apoger ]
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January 7th, 2004, 03:55 AM
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General
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Join Date: Nov 2000
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Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by apoger:
I'm not saying that everyone should take tons of magic. What I'm saying is that as a game goes long, you have to start worrying about the possibility that your enemies may whip some nasty stuff out of nowhere.
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Remember also that even an astral 1 mage can cast master enslave if he has a full load of gems. The AI is pretty good about not wasting them on armies you can defeat easily either. Give him a spell focus or rune smasher for good measure to boost it's effectiveness.
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