|
|
|
|
 |

January 8th, 2004, 02:39 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: Is Ghost Riders too powerful ?
Quote:
|
I'm saying that for only 5 gems this spell seems too powerful.
|
Well then, since no-one is agreeing with you, you're in the ideal position to exploit the imbalance and win lots of games, aren't you?
Alternatively, you might not enjoy a greater success rate than expected statistically, in which case you'd have to admit you're wrong, so forget I spoke
I guess my point is that the spell clearly isn't breaking the game at the moment (else you'd be getting more support) so until some supportive evidence (game results) shows up, there's not a lot to be said beyond the dogged repetition of the claim.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

January 8th, 2004, 01:22 PM
|
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by Keir Maxwell:
quote: Originally posted by Jasper:
quote: Originally posted by Keir Maxwell:
In all my PBEM and SP play in Dom1 and 2 I've never got to cast a 9th level spell.
|
Never? Strange... I found games with shifting alliances to often Last longer.
I'm curious, do you tend to play on small maps with permanent alliances? That's the only way I can imagine games consistently having such low research.
[snip description of aggresive play]
I've played enough games (I've been a multi-player addict for over 25 years) with a wide variety of settings and different Groups of players that I've come to the conclusion that this is generally the way it works when I'm playing. *shrugs* That's what I guessed. Considering you play so aggresively it's not much of a surprise your games are short: You either win quick, or you lose quick.
IMHO this seems to color your perceptions of the benefit of blood magic, or higher level magic in general.
[ January 08, 2004, 11:34: Message edited by: Jasper ]
|

January 8th, 2004, 01:32 PM
|
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by Kristoffer O:
Strange, I have always felt that Ghost Riders was a rather weak lvl 9 spell, thus the low cost.
|
IMHO Ghost Riders is mostly usefull for taking relatively empty provinces so they can't be retreated into, typically in concert with a real attack somewhere else.
I have a hard time imagining any army that would take significant damage from the spell, even in the middle game.
|

January 8th, 2004, 04:20 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is Ghost Riders too powerful ?
4 pages on this?!? 
|

January 8th, 2004, 07:59 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by Jasper:
quote: Originally posted by Kristoffer O:
Strange, I have always felt that Ghost Riders was a rather weak lvl 9 spell, thus the low cost.
|
IMHO Ghost Riders is mostly usefull for taking relatively empty provinces so they can't be retreated into, typically in concert with a real attack somewhere else.
I have a hard time imagining any army that would take significant damage from the spell, even in the middle game. I'm also thinking of casting it on yourself and then have a powerful Death Mage to cast Undead Mastery . It probably won't work, though, since the Wraithlords would have good enough magic resistance, plus Undead Mastery is quite expensive and exhausting.
There are easier way to get cheap undeads.
|

January 8th, 2004, 08:23 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is Ghost Riders too powerful ?
>I'm also thinking of casting it on yourself and then have a powerful Death Mage to cast Undead Mastery
I have tried a similar stunt with Control the Dead versus a bunch of Lammthastas that I summoned. Even though I got them, they left at the end of combat like normal. I must suspect the the Ghost Rider undead will do the same.
|

January 8th, 2004, 08:40 PM
|
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by Truper:
4 pages on this?!?
|
Edit: Oops, posted as Johan
-Kristoffer O
[ January 08, 2004, 18:41: Message edited by: johan osterman ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|