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Old January 8th, 2004, 01:22 PM

Jasper Jasper is offline
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Default Re: Is Ghost Riders too powerful ?

Quote:
Originally posted by Keir Maxwell:
quote:
Originally posted by Jasper:
quote:
Originally posted by Keir Maxwell:
In all my PBEM and SP play in Dom1 and 2 I've never got to cast a 9th level spell.
Never? Strange... I found games with shifting alliances to often Last longer.

I'm curious, do you tend to play on small maps with permanent alliances? That's the only way I can imagine games consistently having such low research.

[snip description of aggresive play]
I've played enough games (I've been a multi-player addict for over 25 years) with a wide variety of settings and different Groups of players that I've come to the conclusion that this is generally the way it works when I'm playing. *shrugs*

That's what I guessed. Considering you play so aggresively it's not much of a surprise your games are short: You either win quick, or you lose quick.

IMHO this seems to color your perceptions of the benefit of blood magic, or higher level magic in general.

[ January 08, 2004, 11:34: Message edited by: Jasper ]
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Old January 8th, 2004, 01:32 PM

Jasper Jasper is offline
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Default Re: Is Ghost Riders too powerful ?

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Originally posted by Kristoffer O:
Strange, I have always felt that Ghost Riders was a rather weak lvl 9 spell, thus the low cost.
IMHO Ghost Riders is mostly usefull for taking relatively empty provinces so they can't be retreated into, typically in concert with a real attack somewhere else.

I have a hard time imagining any army that would take significant damage from the spell, even in the middle game.
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Old January 8th, 2004, 04:20 PM
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Truper Truper is offline
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Default Re: Is Ghost Riders too powerful ?

4 pages on this?!?
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Old January 8th, 2004, 07:59 PM
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Default Re: Is Ghost Riders too powerful ?

Quote:
Originally posted by Jasper:
quote:
Originally posted by Kristoffer O:
Strange, I have always felt that Ghost Riders was a rather weak lvl 9 spell, thus the low cost.
IMHO Ghost Riders is mostly usefull for taking relatively empty provinces so they can't be retreated into, typically in concert with a real attack somewhere else.

I have a hard time imagining any army that would take significant damage from the spell, even in the middle game.

I'm also thinking of casting it on yourself and then have a powerful Death Mage to cast Undead Mastery . It probably won't work, though, since the Wraithlords would have good enough magic resistance, plus Undead Mastery is quite expensive and exhausting.

There are easier way to get cheap undeads.
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Old January 8th, 2004, 08:23 PM
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Default Re: Is Ghost Riders too powerful ?

>I'm also thinking of casting it on yourself and then have a powerful Death Mage to cast Undead Mastery

I have tried a similar stunt with Control the Dead versus a bunch of Lammthastas that I summoned. Even though I got them, they left at the end of combat like normal. I must suspect the the Ghost Rider undead will do the same.
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Old January 8th, 2004, 08:40 PM

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Default Re: Is Ghost Riders too powerful ?

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Originally posted by Truper:
4 pages on this?!?


Edit: Oops, posted as Johan
-Kristoffer O

[ January 08, 2004, 18:41: Message edited by: johan osterman ]
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