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January 13th, 2004, 03:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: These changes to interface possible in patch?
Quote:
Originally posted by General Tacticus:
quote: Originally posted by Kristoffer O:
>Giving an item to a commander automatically switches items should a slot be filled (e.g. I do not need to put his helm in the lab first before giving him a new one).
I thought you could. So it would probably be a good idea if you cannot already.
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You can't. It's rather annoying actually, you find you can't give that nice new helm to your commander, hit Escape, go back to commander, get to his inventory, then send item back to laboratory, and then go back to inventory to give him back the nice helm... a lot of clicks. Well, at least they are clicks worth doing
Ive learned to experiment before bringing things up. Just like alot of programmers I know, there have been times when it was "I put that in but then forgot I did" here also. I will try to remember when I switch back to my game this morning to see if Ctrl or alt or shift on a click might automatically swap an item.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2004, 04:00 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: These changes to interface possible in patch?
I'm probably one of the very few who likes the current system of item distribution. Click on current gear, put it in the lab, click on empty space, click on new gear.
It prevents me from actually giving cursed or detrimental items to my pretender if my mouse gets messed up a bit. If you do change the item interface, may I suggest adding a confirmation screen before any cursed item is given to a pretender or other major creature?
"Are you certain you want to equip the cursed knife of the damned on Eternity the Virtue?"
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January 13th, 2004, 09:25 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: These changes to interface possible in patch?
Quote:
Originally posted by SurvivalistMerc:
I'm probably one of the very few who likes the current system of item distribution. Click on current gear, put it in the lab, click on empty space, click on new gear.
It prevents me from actually giving cursed or detrimental items to my pretender if my mouse gets messed up a bit. If you do change the item interface, may I suggest adding a confirmation screen before any cursed item is given to a pretender or other major creature?
"Are you certain you want to equip the cursed knife of the damned on Eternity the Virtue?"
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Remember (or learn, if you haven't noticed
) that you can Escape, then decline to save the orders, then go back to the game for a "fresh" turn with no orders saved. This way you can undo undesirable clicks like "Drop item", "Equip hevily cursed item on important Hero", or "Do lots of alchemy the wrong way".
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January 13th, 2004, 09:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: These changes to interface possible in patch?
Quote:
Originally posted by onomastikon:
quote: >allow for key-mapping (I personally dislike having to hit *shift* so much)
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Is this difficult? Perhaps it would solve some problems?
THank you No idea. I do not code much 
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