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  #1  
Old January 13th, 2004, 09:05 PM
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Arryn Arryn is offline
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Arryn:
quote:
Originally posted by Kristoffer O:
Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
I've gotten this event (as Utgard) with Order +1. Is this a bug?
Sorry, I missed the unrest related Version of the event. If unrest is 20+ it is common to get this event unless you have order 3.

Thanks!!! That is extraordinarily useful to know. I've been ignoring unrest unless it hits 80+. Ouch. No wonder I see it so often ...
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Old January 13th, 2004, 09:13 PM

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Default Re: Luck/Order scales after 2.06 Patch

Kristoffer,

Thank you again for clearing up things like this. These things are very helpful to know.

I think you folks have made an amazing game, and I don't want to seem petulent or like someone who is constantly complaining by continuing the luck/order discussion. I hope I'm not coming across that way.

Zen,

The barbarian pillage events pillage your province even if you win the battle. So they fall into the Category of permanent population loss.

I have recently been tinkering with misfortune 2 instead of 3. I have yet to end up with a hero on misfortune 2. But fewer great barbarian hordes are a definite plus.

It would be interesting for someone to calculate the death scale equivalent of the various luck/order settings. I think these tests will demonstrate that population loss luck events may well have more (generally negative) effect on your population than death scale does, regardless of your scales. The death scale effects can be calculated by multiplication.

I agree with you, Zen, that the horde should get stronger as the game progresses. But it shouldn't materialize out of nowhere in the middle of your civilized empire. Of course, that's just my opinion. And it shouldn't get to pillage unless it wins. Which it will probably do if it's strong unless it lands on top of a large army.

Arryn,

I have gotten this event with order +3. But it may be that what is checked is the scale of the province, not the scale of the pretender.
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Old January 13th, 2004, 09:23 PM
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Default Re: Luck/Order scales after 2.06 Patch

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Originally posted by Kristoffer O:


Fugitive from elludia order 2 magic 2.

I think I saw this when my god was Order 3, Magic 0. I didn't check the scale of the land though...
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Old January 13th, 2004, 10:38 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Luck/Order scales after 2.06 Patch

Arryn I would suggest that you look how much gold and porduction you lose by having unrest at 80+. I play with 1 unrest as acceptable and lower tax to get rid of anythign else.

Having played turmoil3/luck3 races I bit I think there is something very wrong with peoples tests - I don't find my home province gets devestated. I suspect that a large part of the problem is doing the test with only one province so all events occur in that province. I think luck is just to complicated for a one province test to be that useful. To repeat I have been playing turmoil/luck races and they do alright. Sure they have not been up to the old order/misfortune standards but they don't destroy themselves with bad luck as some peoples tests would seem to indicate.

Cheers

Keir
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Old January 13th, 2004, 10:41 PM
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Default Re: Luck/Order scales after 2.06 Patch

Events are tied to the land in which they appear.
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Old January 13th, 2004, 10:46 PM

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Default Re: Luck/Order scales after 2.06 Patch

Hmm. Guess I haven't been hit by enough "Barbarian Hordes" How much do they pillage on average that you can see?

If it's a dramatic amount (say 1000+) I could see that as falling in line with a moderate population hit and if the pillaging could be changed (but maybe keep the unrest hit) unless they would be an acceptable solution.
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Old January 13th, 2004, 10:48 PM

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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Kristoffer O:
Most events are limited by scale settings. The big barbarian horde requires misfortune 3. Knights misfortune 2. Barbarians unluck 1. If you get one of these events with a neutral or positive luck scale it is a bug.

Other attacks require magic scales or other special settings such as death for the necromancer, growth for the druid etc.

The plague is rare when you have death 1 and common if you have death 3. Famine likewise at 0 and 2 death.

Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
This might explain why luck seems more fickle in Dom 2, as I tended to spend many more points on positve scales in Dom 1. Plus I always take Turmoil 3 when picking Luck 3.
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