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  #1  
Old January 14th, 2004, 07:16 PM

Catquiet Catquiet is offline
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Default Re: Luck/Order scales after 2.06 Patch

Apoger,

For your mod I would suggest reducing Order to +/- 5% gold to balance it against all the other scales.

Giving Luck a +/- 2% gold effect would be a quick fix for that scale.


Kristoffer O, could you list all the population destroying events and the scales they require?
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  #2  
Old January 14th, 2004, 07:28 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Luck/Order scales after 2.06 Patch

I wonder what folks would think about these effects:

Order: 6% income, -13% events per tick
Turmoil: -6% income, +13% events per tick

Luck: 1% income, +13% chance that event will be good per tick
Misfortune: -1% income, +13% chance that events will be bad per tick.

Order 3, Misfortune 3 would eliminate almost all random eents but only yeild 15% gold, and you wouldn't get the heroes.

Turmoil 3, Luck 3 would only be a 15% monetary loss, but you would have lots of luck, and 89% or almost all of them would be good.

Under Catquiet's scales, order3, misfortune 3 nets only 9% additional gold. And I assume you would still have 80% of events bad, normal numbers of events, and you don't get the heroes? That doesn't sound all that viable to me.

I still want them to let us mod the events. Because I want to make some really good events, like getting 20 units you would love to have in the late game rather than militia or flagellants. Some of the lucky events don't strike me as all that great right now, and I would like to fix that and go back to the pre-patch luck-order scales. But that's just me.
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Old January 14th, 2004, 08:06 PM

Catquiet Catquiet is offline
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by SurvivalistMerc:

Under Catquiet's scales, order3, misfortune 3 nets only 9% additional gold. And I assume you would still have 80% of events bad, normal numbers of events, and you don't get the heroes? That doesn't sound all that viable to me.
Is it as viable as +3 Order , +3 Death ?
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Old January 14th, 2004, 08:08 PM
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apoger apoger is offline
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Default Re: Luck/Order scales after 2.06 Patch

Adding income to Luck scale cannot be done with the current mod tools. Only % changes to affects that already exist.

I have been testing my new scales pretty heavily and I like what I see so far. Once I have a bit more testing done I'll release it.

Also I'm still waiting on any indication of whether there is -any- cabability to alter the affects of magic/drain scale.
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Old January 14th, 2004, 08:18 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Luck/Order scales after 2.06 Patch

Oooh, my modified scales got put up here: http://www.illwinter.com/dom2/mods.html

Make sure to tell me if you think the banner is cute! That's really the most important part, since it took 99% of the time.

-Cherry

P.S. I think it makes all the scales useful, and reduces catastrophic event frequency. Certainly Growth was made more useful; it was nearly worthless before. The scales cannot be adjusted perfectly (or even very well) until a couple more factors are added, like cost nOnlinearity, magic scale adjustment, and some additional effects, like scaling of major good and major bad events wth luck scales. A 3-tier event system would be nice: minor, moderate, major... and even a "maximal event severity" setting in game-setup, like in Space Empires IV. And for the magic scale... having it affect site gem output, and giving mages occasional extra randoms, would be nice. These Last two are not currently doable and would require major reprogramming=)

[ January 14, 2004, 18:22: Message edited by: Saber Cherry ]
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Old January 14th, 2004, 08:27 PM
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Johan K Johan K is offline
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by apoger:
Also I'm still waiting on any indication of whether there is -any- cabability to alter the affects of magic/drain scale.
That's a negative.
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  #7  
Old January 14th, 2004, 08:27 PM
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aldin aldin is offline
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Default Re: Luck/Order scales after 2.06 Patch

The banner's great Cherry, but what, exactly, are the changes to the scales?

~Aldin
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