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January 13th, 2004, 06:56 PM
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Re: Black Forest - Ulm
The AI uses themes, and quite often at that.
[ January 13, 2004, 18:37: Message edited by: Teraswaerto ]
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January 13th, 2004, 07:10 PM
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Shrapnel Fanatic
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Re: Black Forest - Ulm
Great Ideas for more themes. I highly agree that all races should have SOME choices although we dont have to rush on that. It allows the game to grow staying ahead of player boredom. (boredom? Ive been playing Dom for 3 years. Oh well, you know what I mean)
Arco, well, I don't really have any bright ideas on that one yet. Maybe some great change comes about as a result of the astrologers seeing a great calamity and that empire changed in the resultant chaos.
Arcos seems to be the nation of choice for researchers. And it has always struck me as being also very strong in units. Pulling back on magic would take it toward the other nations which probably isnt needed.
Maybe a theme where it goes even further into research. Lots of variety in mages and sages and alchemists. But then make it so weak in units that it is FORCED to use independents alot. That would make it useful for people who want to play with magic. And useful for large-map games but probably suicide on small fast ones. It would be a niche.
Of course, someone could also mod these.
I think some really good mods should end up being adopted as themes. That would be nice.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2004, 08:22 PM
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Major General
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Re: Black Forest - Ulm
BF Ulm does have national heroes, including the one mentioned below: Burkhard Nachtzehrer, the Blood Marshal. He's ethereal, can fly, is immortal, regenerates, and is a beserker. He's also got Blood 2, making him a nasty customer.
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January 13th, 2004, 08:30 PM
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Shrapnel Fanatic
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Re: Black Forest - Ulm
Did I miss something? The spell "Sanguine Heritage" is pre-researched. Reuqires 3 blod and 3 death to cast. But says "no desciption". My rainbow pretender discovered it for Black Forest.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2004, 08:35 PM
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Re: Black Forest - Ulm
Quote:
Originally posted by neurosis#5:
Arco, well, I don't really have any bright ideas on that one yet.
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With its phalanxes, elephants and chariots, Arcoscephale reminds me a lot of the Seleucids. Maybe fast forward a couple centuries to the Parthian era? Light horse archers and ultra-heavy cataphracts with a barbarian flavor. Or, a bit later, the Persian empire, more civilized, with devout fire cultists. Or, even later, the 1001 Nights era - now that one would be cool, djinns, efreetis, mages on flying carpets and lascive houris sent to seduce enemy commanders.
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January 13th, 2004, 08:41 PM
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Re: Black Forest - Ulm
It has no description.
The Ghoul Guardians are weak in the old MR department, but that's fine since you have a astral readily availiable and casting Antimagic isn't a chore at all.
It comes with the classic 'Ulm has low MR' weakness, but when you can field twice as many troops as you could normally because you went hog wild on provinces (and thus income, and thus research) you can field massive armies frighteningly quick.
You have cheap xbows (reminding me of Marignon) in the Ranger. Ghouls don't rout (a Ulm problem) and you have more spell catchers than you can shake a stick at (with wolves/etc) You also have Pikeneers, Halberdiers, Morningstar Infantry of Ulm and Zweihanders if you are feeling 'Ulmy' and want to throw some high armored men at a situation.
Not the cheapest communion in the world, (Illuminated Ones = 80 gold, 1 Res, stealth) but pretty close. And the Fortune Tellers have 1 random, so you can have your pick of spells to cast.
Note: For my test I played on Indep 6. The effect of the Vampire Counts would be *more* pronounced on higher indeps.
[ January 13, 2004, 18:41: Message edited by: Zen ]
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January 13th, 2004, 09:07 PM
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Second Lieutenant
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Re: Black Forest - Ulm
Quote:
Originally posted by Gandalf Parker:
To me this theme seemed obvious as a sneak-army. Its one of the few nations where an entire army can be out into the field. Good leaders, infantry, archers, mages, Hmmm I dont remember about the priests. Fast wolves for flankers. Basically scouting with the ability to maybe even win if your caught.
The fact that fortune tellers can actually lessen the instance of bad luck might mean that you could push a bad-luck dominion onto another nation while lessening its affects at home?
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The difficulty is, you don't have any good leaders (non-stealth ulm commander is best at 25 all others are only 10)so your armies will be set into many (...many,many!) small TF unlikely to go unknoticed. (I assume multiple TF easier to detect than one large...?)
It's a very interesting theme, I just fear there's only one way to play it. (Bloodblitz!)
Rabe
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