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Old January 14th, 2004, 09:20 PM

licker licker is offline
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Default Re: Unit abstraction?

This is part of the strangeness of this problem. Multiplying everything by 10 essentially changes nothing in a beneficial way. It may 'feel' more right to some people, but the impact on game play is zero. Except that if you actually wanted to represent all 10x more troops in the battle replays, or even on the recruiting screen/army set up screens. All it does is add complexity and drive up system requirements (graphically at least) to satisfy the whim of a few.

Granted, this isn't going to happen from the devs so I'm not worried about it. Anyway, Dom is much better with size of forces than AoW (any of them), however, the personal nature of the afflictions makes it seem as though each unit is indeed an individual rather than a group of 10 or 50 or 100. In the end though its all dependant on the gamers ability to accept things as they are, or imagine that things are more abstracted.

What would seemingly be more troubleing to me is the reletive sizes of provinces on a map to their popualtions or army sizes. The World map while very cool is harder to handle in this respect as the province sizes are too large (actually it doesn't bother me, but seemingly it would bother some people). Playing on "smaller" maps, where smaller doesn't mean fewer provinces, but rather smaller province dimentions, would make more sense in this respect.

Anyway, no one size (for armies or provinces) is going to satisfy everyone, and I don't think it really should matter that much anyway. But I'm a real proponent of looking at game mechanics first and reality second, which isn't always a popular view
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