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  #1  
Old January 18th, 2004, 09:53 AM
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Arryn Arryn is offline
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Default Re: Flying siege?

Quote:
Originally posted by Arralen:
Don't forget - there are still those build-in garrison archers manning the walls, or to be more precise, one or more towers only.
Which are inconsequential:
  • They are still there, even after you breach the door and are allowed to storm the keep, so it's not like you must "knock out the pillbox first, so they stop resisting"
  • They don't do enough damage to the type of attacker I sent in for that to be much of a concern.
I think the devs either don't want flyers to easily ransack empty castles, or they just overlooked the idea of the flyers-only attack. As such, a castle attack will always take at least 2 months, and thus risks the enemy having time to bring troops from nearby to relieve the siege. So much for the airborne blitz ...
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Old January 18th, 2004, 10:11 AM

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Default Re: Flying siege?

Flying already has a huge numbers of advantage over walking troops (the primary ones being able to strike past domains not through them, like even hightly mobile land armies). Being able to circumvent the Siege phase of a castle would be too much.

All flying troops would have to be dramatically rebalanced to account for this, making them overall much weaker.

Even though it's illogical, I prefer it this way so that having a castle is an effective speedbump for invasions.
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Old January 18th, 2004, 10:35 AM

General Tacticus General Tacticus is offline
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Default Re: Flying siege?

How about this :

The Vastness flies in, lands in the courtyard. Nobody challenges it. Good ? Wait...

"All right, I'm in the courtyard, no enemies, let's raid the treasury while I'm at it..."
"Damn ! Somebody locked all the gates !! And where are all the servants ?"

Meanwhile, inside :

"Quick, bring another table here ! And put that wardrobe against the window !
- Is it gone yet ?
- No, hush...
- What do we do ?
- We've got about three years worth of food, and the well under the dungeon, we'll wait it out..."
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Old January 18th, 2004, 10:49 AM
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Arryn Arryn is offline
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Default Re: Flying siege?

ROTFLMAO. That was precious. Thanks!
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Old January 18th, 2004, 11:05 AM

Raz 24 Raz 24 is offline
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Default Re: Flying siege?

Quote:
Originally posted by General Tacticus:
How about this :
Meanwhile, inside :

"Quick, bring another table here ! And put that wardrobe against the window !
- Is it gone yet ?
- No, hush...
- What do we do ?
- We've got about three years worth of food, and the well under the dungeon, we'll wait it out..."
Good idea lets just ignore the vastness and it will leave
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Old January 18th, 2004, 11:14 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Flying siege?

Flying units are more effective when breaking down the walls in a siege, so there is something.

As most sieges involves a grounded army it is only a bonus. The fliers are supposed to wait for their grounded friends
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  #7  
Old January 18th, 2004, 12:09 PM
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Default Re: Flying siege?

Quote:
Originally posted by Kristoffer O:
The fliers are supposed to wait for their grounded friends
Says who? Maybe in your pokey army, not in mine. hehe

Gotta love those move-anywhere-on-whole-map (flying-10) Vastnesses once you Gift them. I was absolutely delighted when I saw that they get Astral-3 from the Gift. Simply awesome:

Soul Slay (x5), then Mind BLast (3x10). On top of 100% electrical/cold/poison resist and ethereal. Oh, and my best one has Awe +3 (ldr 173) and Blood Vengeance +2. Makes for a really nice SC. Only my Wyrm god has more kills/xp.
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