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January 18th, 2004, 10:11 AM
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Re: Flying siege?
Flying already has a huge numbers of advantage over walking troops (the primary ones being able to strike past domains not through them, like even hightly mobile land armies). Being able to circumvent the Siege phase of a castle would be too much.
All flying troops would have to be dramatically rebalanced to account for this, making them overall much weaker.
Even though it's illogical, I prefer it this way so that having a castle is an effective speedbump for invasions.
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January 18th, 2004, 10:35 AM
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Sergeant
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Join Date: Dec 2003
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Re: Flying siege?
How about this :
The Vastness flies in, lands in the courtyard. Nobody challenges it. Good ? Wait...
"All right, I'm in the courtyard, no enemies, let's raid the treasury while I'm at it..."
"Damn ! Somebody locked all the gates !! And where are all the servants ?"
Meanwhile, inside :
"Quick, bring another table here ! And put that wardrobe against the window !
- Is it gone yet ?
- No, hush...
- What do we do ?
- We've got about three years worth of food, and the well under the dungeon, we'll wait it out..."
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January 18th, 2004, 10:49 AM
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Major General
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Join Date: Jan 2004
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Re: Flying siege?
ROTFLMAO. That was precious. Thanks!
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January 18th, 2004, 11:05 AM
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Corporal
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Join Date: Jan 2004
Location: Sweden
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Re: Flying siege?
Quote:
Originally posted by General Tacticus:
How about this :
Meanwhile, inside :
"Quick, bring another table here ! And put that wardrobe against the window !
- Is it gone yet ?
- No, hush...
- What do we do ?
- We've got about three years worth of food, and the well under the dungeon, we'll wait it out..."
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Good idea lets just ignore the vastness and it will leave 
__________________
All is ONE and no one is TWO
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January 18th, 2004, 11:14 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Flying siege?
Flying units are more effective when breaking down the walls in a siege, so there is something.
As most sieges involves a grounded army it is only a bonus. The fliers are supposed to wait for their grounded friends 
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January 18th, 2004, 12:09 PM
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Major General
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Join Date: Jan 2004
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Re: Flying siege?
Quote:
Originally posted by Kristoffer O:
The fliers are supposed to wait for their grounded friends
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Says who? Maybe in your pokey army, not in mine. hehe
Gotta love those move-anywhere-on-whole-map (flying-10) Vastnesses once you Gift them. I was absolutely delighted when I saw that they get Astral-3 from the Gift. Simply awesome:
Soul Slay (x5), then Mind BLast (3x10). On top of 100% electrical/cold/poison resist and ethereal. Oh, and my best one has Awe +3 (ldr 173) and Blood Vengeance +2. Makes for a really nice SC. Only my Wyrm god has more kills/xp.
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January 21st, 2004, 01:55 AM
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Major General
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Re: Flying siege?
The reason even an all flier army can't attack the castle is that the castle is equipped with a large number of heavy duty anti-aircraft guns. You don't see them during the actual battle for the castle, because they are knocked out during the siege.
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