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January 24th, 2004, 01:45 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
The one on the Illwinter site is late latest Version. There's no mention there of it having been updated, but it has.
The Tierfreunds know how to find secred paths and forgotten roads, so they can travel faster than the average hoburg. If they were size 2 I'd give them map move 3. Maybe a (recruitable) Tierfreund leader might be in order, though there kinda is one already: Rhianne the Wandering Dream-Trickster. The Starving Hoburg (though I'd give him leadership 0 if it only were possible) and The Glory of Dreams also have map move 2.
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I've been having a lot of fun this past week conquering a small world with Hobb... er... Hoburgs, but that's probably because I like missile troops so much. Not much variety in those armies, it was hordes of crossbows, backed by a few "heavy" hobbits, with the Burgmeisters and "big" mages - later, Fire then Air mages for Flaming Arrows and Wind Guide, but by then I was buying 3-resource indy Archers instead
When I explained this to (non-Dom2 playing) friends, they all agreed: Hobbits kick ***, anyway. Look what they did to those poor Witch-King and Sauron.
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January 24th, 2004, 05:03 PM
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Private
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Join Date: Nov 2003
Location: San Jose, CA, USA
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
The one on the Illwinter site is late latest Version. There's no mention there of it having been updated, but it has.
The Tierfreunds know how to find secred paths and forgotten roads, so they can travel faster than the average hoburg. If they were size 2 I'd give them map move 3. Maybe a (recruitable) Tierfreund leader might be in order, though there kinda is one already: Rhianne the Wandering Dream-Trickster. The Starving Hoburg (though I'd give him leadership 0 if it only were possible) and The Glory of Dreams also have map move 2.
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I hope that you will add the recruitable Tierfreund leader. A recruitable Hog Knight leader would also be nice. The addition of a heavy pikeman (really a long spear and no shield)would add a little more tactical variety. Thanks again!
Leadman
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January 24th, 2004, 06:34 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by PhilD:
Not much variety in those armies, it was hordes of crossbows, backed by a few "heavy" hobbits, with the Burgmeisters and "big" mages - later, Fire then Air mages for Flaming Arrows and Wind Guide, but by then I was buying 3-resource indy Archers instead
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I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.
Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.
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January 24th, 2004, 08:23 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 24th, 2004, 09:31 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Saber Cherry:
I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.
Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.
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The "heavy" archers take forever to recruit; what I like in the res-3 archers is that you can make a dozen or more of them in a turn in a decent province. Instant army in a pinch, and with decent numbers, the enemy only gets one volley at them before routing... (caveat: I'm talking about SP here. Real players may tend to not let themselves get slaughtered according to plan)
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January 24th, 2004, 11:46 PM
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Private
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Join Date: Nov 2003
Location: San Jose, CA, USA
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).
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I'm using the Volkfreund. They're not bad with the right blessings. I don't think that they're too cheap because the hit points are so low. I haven't used the Tierfreund because of a lack of a strategic move 2 leader (hint ).
Leadman
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January 27th, 2004, 06:37 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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