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May 3rd, 2001, 01:27 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: docking escorts
Some things you just can't do  but since MM keeps adding to the game maybe one day it will work. A carrier full of destroyers, wow a scary thought!
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May 3rd, 2001, 01:49 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: docking escorts
If they ever do add that perhaps they could put in a planetary dock facility - hide ships on a planet's surface so your enemies can't see your defences. (unless they have scanners)
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but we'll never get a monkey to use dental floss!"
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May 2nd, 2001, 02:48 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
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Re: docking escorts
Planetary dock? That sounds neat. One thing that could do along with hide a ship is reduce its maintence costs, since its engines and systems wouldn't be running all the time.
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Rules? What Rules?
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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May 2nd, 2001, 02:57 PM
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Re: docking escorts
Yeah, but with a time and/or resource penalty to reflect the extra effort involved in moving around within a planet's atmosphere. Either that or require that a ship has a small "atmospheric maneuvering" component to allow it to get into and out of orbit.
Maybe planets with no atmos could have an advantage here? A use for those tiny moons at Last...
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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May 2nd, 2001, 03:20 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
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Re: docking escorts
I read something about that. Using small, low-gravity, no-atmosphere moons and asteroids for starship bases. That would be usefull in SEIV. You could build a secret base in the asderoids of the enemys systems.
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Rules? What Rules?
[This message has been edited by Maverick (edited 02 May 2001).]
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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May 2nd, 2001, 03:39 PM
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Join Date: Mar 2001
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Re: docking escorts
*Dogscoff smacks forehead*
...Not the asteroids thread again... please not the asteroids thread...
Sorry... don't know what came over me there
If ship-in-ship docking was allowed according to the beginning of this thread, and my idea on asteroid utilisation adopted (in some other thread somewhere. I'll see if I can find it. I'm sure not typing it again=-) then you could hide ships in aasteroids like that. Fighters too.
Now where's that thread..?
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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May 2nd, 2001, 03:46 PM
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Re: docking escorts
... Found it. From the "asteroids question" thread which died a few weeks ago. Here's how I think asteroid usage should be implemented. Obviously it's all hard code, perhaps in SEV / expansion pack?
<Wild idea>
Treat each asteroid field like a space station or group of space stations - You don't need to colonise it, you just have to get a construction ship there and take advantage of a free "hull" with natural cloaking, really low maintenance and space for scanners, fighter bays, cargo space, weapons etc.
In combat each "hull" (ie each rock) would be treated exactly like a space station. It would have a special graphic and it could be boarded or destroyed just like a space station. When destroyed the rock becomes available for someone else to build on.
Tiny asteroid field - approx 100KT hull
Small asteroid field - approx 200KT hull.
Medium asteroid field - 1 100KT hull + 1 200KT hull
... and so on.
When I say "approx", why not put in a random modifier? One tiny asteroid field has 109KT space, the one in the next sector only 98KT. I don't know i there are any components <5 KT but it would b a good incentive to mod some
</Wild idea>
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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