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February 19th, 2004, 10:57 AM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
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Re: Wishlish! (For the next patch)
Weeell, I'm sure the massive two-person development team have enough on their plates without strident demands from the audience, but I have occasionally wished we could seperate out the Messages at the start of a turn into categories, such as by having tabbed windows for each Category.
This really sprung to mind while playing Mictlan and having to wade through pages of bloodhunting reports to get to trivial little pieces of information such as the fact that my army had been crushed and the survivors were starving.
So if this were easily doable, suggested categories might be:
Bloodhunting reports
Battle reports
Spellcasting/sitesearching/item forging reports
All other reports (random events, starvation, etc..)
__________________
Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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February 19th, 2004, 11:31 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Wishlish! (For the next patch)
I think this was a pre-2.08 thread? Is there some consensus that we stick to this one now?
Well ok, then here goes:
More than anything, I wish for
BUGFIXES:
- "Goto Commander" and "Goto Province" brings you to the correct commander/province in the message
- Flying carpet/ship makes you fly
- Call of the Wild only works in Forest terrain, not everywhere
Well I think there is a long list somewhere else...
Secondly, I would hope for spellcasting improvement (communion master and slave cast on same person, targeting routing armies)
Thirdly, I would gladly greet some of the interface improvements mentioned here, but mostly the one which would let you give / redefine battle orders from the "view commander" window (without having to enter the "t" screen).
Thanks for the great game so far!
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February 19th, 2004, 03:37 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Wishlish! (For the next patch)
I would like to see alternate nation/neutral flag graphics. Maybe a blue glow added. Then, I want to see these flags displayed on the overland map for every province in which I have a commander (hidden or not).
(Edited to change 'unit' to 'commander', I can see units well enough)
[ February 19, 2004, 17:39: Message edited by: Tiltowait ]
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February 19th, 2004, 04:43 PM
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Private
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Join Date: Nov 2003
Location: Chilling at the Spectrum Mall
Posts: 10
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Tiltowait:
I would like to see alternate nation/neutral flag graphics. Maybe a blue glow added. Then, I want to see these flags displayed on the overland map for every province in which I have a unit (hidden or not).
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Seconded. RT-clicking a province to find out if I have a stealthed unit there is not annoying, but RT-clicking six or seven in a row, is.
Also Seconded, the request for a 'Lab' map icon.
Here, make them both classy: Take your existing flagpoles, and lean a sword against the left side if I have a stealthed unit in the province, and lean a staff against the right side if I know there's a lab in the province.
(losing control here...)
And give me a clipboard (or scroll and quill) at the base if I'm recruiting units there. Fill it with 'text' if I've used all the local resources.
And I want a SEx-y 'minister' to adjust tax rates down from 100% by one step for every y points of unrest. Here's class: Make me designate who's doing the Minister job, like a Prophet gets designated, and let him do better or worse or whatever, based on his... research ability?
"Your Prime Minister has been seduced by a Succubus, and (set all rates to 0 Last year/absconded with a % of your taxes/given a % of your taxes to the succubus...)"
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February 19th, 2004, 04:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wishlish! (For the next patch)
On the messed up grahpics when using alt-tab...
Dont left-click to get back. Do a right-click and choose "restore" from the menu that pops up. I havent had any problems since I got used to doing that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 9th, 2004, 02:59 AM
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Private
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Join Date: Feb 2004
Location: Virginia
Posts: 5
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Re: Wishlish! (For the next patch)
I'm sure I am breaking like 20 internet laws by bumping an old thread but here goes...
One suggestion.
1) When setting the Spell Script for a commander, have a window or box at the top of the screen listing what you have in the script so far....short term memory loss is danm hard to cope with in a strategy game.
But otherwise absolutely loving this game and clicking "Host" in my dreams...
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March 9th, 2004, 04:26 AM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
Posts: 166
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Re: Wishlish! (For the next patch)
For spell casters, under the 'cast specific spell' combat script choice, place a box next to each spell that you can check/uncheck to assign the repetoire (sp) of spells your mage may cast.
Replace the 'hold and attack' command with 'hold and attack in X rounds'. Place an up and down arrow above/below the number so that you can adjust it.
in the preferences menu allow the abilty to have a tone(s) played when every person in a network game has played their turn.
Definately a map mod utility...that would be special
Make 'blood hunt' a one turn only action.
that's all i can think of atm
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