|
|
|
 |

January 22nd, 2004, 07:58 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Possible bug?
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high  )
Ridicously, ridiculously, ridicule ??? Bah. Francophonetics. Sillily, silliously high? Damn language!
Löjligt höga värden!!! Speak Swedish for a better tomorrow 
|

January 22nd, 2004, 08:15 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug?
Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common.
|
Thanks!
Quote:
Speak Swedish for a better tomorrow
|
Thank you, but I like English just fine. Just content yourself in the knowledge that Sweden is world-famous for 4 very good things: Volvo cars & trucks, Nobel prizes, jet fighter aircraft, and turn-based strategy games (Illwinter and Paradox, to name two companies).
|

January 23rd, 2004, 07:55 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug?
Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high)
|
Upon further reflection, I have one question: why?
It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
|

January 23rd, 2004, 08:08 AM
|
Corporal
|
|
Join Date: Jan 2004
Location: Sweden
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug?
Leave it how it is , because I dont want somebody massing vastnessies
__________________
All is ONE and no one is TWO
|

January 23rd, 2004, 08:16 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug?
Quote:
Originally posted by Arryn:
Upon further reflection, I have one question: why?
It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
|
I wouldn't mind a restriction of 1 vastness at a time, even. A vastness can take out most armies I've seen...
Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.
If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
|

January 23rd, 2004, 08:26 AM
|
|
Re: Possible bug?
I would second the 1 Vastness at a time scenario.
It would be a waiting game. Greater Othernesses are just fine for elite troops IMO and piles of those are more than enough for the risk of losing a cheap illithid priest.
|

January 23rd, 2004, 08:53 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug?
Quote:
Originally posted by Saber Cherry:
A vastness can take out most armies I've seen...
|
They're "only" good for chomping armies of about 20-30 normal troops (non-Jots). Solo, that is. They are much more effective if given a little support. I use mine, without support, to wreak havoc in the AI's rear areas.
Quote:
Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.
|
That would be okay. It's reasonable and doesn't sound disbalancing.
Quote:
If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
|
A bit of an exaggeration. At least if you play as I do on large maps like Orania, and with indies set to 7+. On smaller maps and/or with normal (ie: weak) indies, yes, I can see how Vastnesses can rule.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|