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  #1  
Old January 22nd, 2004, 07:58 PM
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Default Re: Possible bug?

Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high )

Ridicously, ridiculously, ridicule ??? Bah. Francophonetics. Sillily, silliously high? Damn language!

Löjligt höga värden!!! Speak Swedish for a better tomorrow
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Old January 22nd, 2004, 08:15 PM
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Default Re: Possible bug?

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Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common.
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Thank you, but I like English just fine. Just content yourself in the knowledge that Sweden is world-famous for 4 very good things: Volvo cars & trucks, Nobel prizes, jet fighter aircraft, and turn-based strategy games (Illwinter and Paradox, to name two companies).
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Old January 23rd, 2004, 07:55 AM
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Default Re: Possible bug?

Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high)
Upon further reflection, I have one question: why?

It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
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Old January 23rd, 2004, 08:08 AM

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Default Re: Possible bug?

Leave it how it is , because I dont want somebody massing vastnessies
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Old January 23rd, 2004, 08:16 AM
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Default Re: Possible bug?

Quote:
Originally posted by Arryn:
Upon further reflection, I have one question: why?

It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
I wouldn't mind a restriction of 1 vastness at a time, even. A vastness can take out most armies I've seen...

Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.

If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
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Old January 23rd, 2004, 08:26 AM

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I would second the 1 Vastness at a time scenario.

It would be a waiting game. Greater Othernesses are just fine for elite troops IMO and piles of those are more than enough for the risk of losing a cheap illithid priest.
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Old January 23rd, 2004, 08:53 AM
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Default Re: Possible bug?

Quote:
Originally posted by Saber Cherry:
A vastness can take out most armies I've seen...
They're "only" good for chomping armies of about 20-30 normal troops (non-Jots). Solo, that is. They are much more effective if given a little support. I use mine, without support, to wreak havoc in the AI's rear areas.

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Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.
That would be okay. It's reasonable and doesn't sound disbalancing.

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If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
A bit of an exaggeration. At least if you play as I do on large maps like Orania, and with indies set to 7+. On smaller maps and/or with normal (ie: weak) indies, yes, I can see how Vastnesses can rule.
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