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January 23rd, 2004, 04:51 PM
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Corporal
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Re: Artifact "feature" and some late game stuff
fatigue question:
aren't a unit supposed to be "unconcious" when over 100 fatigue?
How does this unconciousness reflect in the game?
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January 23rd, 2004, 04:54 PM
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Sergeant
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Re: Artifact "feature" and some late game stuff
When it hits 100 fatigue, a unit just stand (or lies, or sit, or whatever) still on the battlefield, not doing anything. It is also much easier to hit (both defense and prot go down as fatigue goes up IIRC). And if fatigue goes over 200, the units loses life as well...
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January 23rd, 2004, 11:48 PM
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General
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Re: Artifact "feature" and some late game stuff
Quote:
Originally posted by Humer:
The Sickle Whose Crop is Pain (henceforth Pain Sickle) has a rather nifty "feature": It generates a death gem each time someone is killed by it's wielder equipment, not by Pain Sickle itself.
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Yikes... that artifact is actually worth making now.
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January 23rd, 2004, 11:55 PM
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Sergeant
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Re: Artifact "feature" and some late game stuff
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
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January 24th, 2004, 12:18 AM
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General
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Re: Artifact "feature" and some late game stuff
Quote:
Originally posted by Strages Sanctus:
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
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The sickle is an artifact, so no go with the dual sickles.
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January 24th, 2004, 12:23 AM
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Sergeant
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Re: Artifact "feature" and some late game stuff
awww...what does the scythe do? sickle and scythe together sounds fun heheh... At least from an rp perspective...
The multi-armed moulinex of death.
[ January 23, 2004, 22:23: Message edited by: Strages Sanctus ]
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January 24th, 2004, 12:29 AM
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Re: Artifact "feature" and some late game stuff
The Scythe is 2 Handed. You could put a Scythe and a Sickle together on a 4 armed or 3 armed creature. If the Sickle effect is 'within melee range' the Scythe would work well, since it attacks an entire square at a time and cripples everyone in the square and always hits.
Though by that same token, you could put the sickle on something big and tramply and have them trample through enemies getting gems (with I don't think works, but I haven't tested it specifically).
Something to try.
P.S. Most of the Artifacts are 'worth it'. Even those that don't give an overwhelming power or ability they are usually very cost effective for what it gives. Though there is certainly runts of the pack.
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