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  #1  
Old January 25th, 2004, 12:24 PM
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PhilD PhilD is offline
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Default Re: How do you beat the teleporting sphynx?

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Originally posted by Norfleet:
There are plenty of mobile pretenders of comparable cost that possess similar Dominion and magic power levels. Furthermore, there are comparable IMMOBILE pretenders that possess identical Dominion and magic power levels. Since the cheapest one, the Oracle, is zero points, and has the same Dominion 4 and Astral-3 as the Sphinx, that says that the entire progression from Oracle->Statue->Sphinx is purely paying for physical toughness....which is of very little value if your god is never able to move, not even by teleporting. If opponents are able to attack you in the heart of your own empire, you're already SOL.
Er, having checked, I can see that you're basically correct... except that, when you take a Statue or Sphinx, you also pay to have FEWER misc slots... being easily immune to your opponents' boobytrapped assassins with lots of eyes and hearts is certainly worth 100 design points...
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Old January 27th, 2004, 08:33 AM

Gateway103 Gateway103 is offline
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Default Re: How do you beat the teleporting sphynx?

Hi everyone, I have been lurking for a month now, this is my first post. Anyway, I have played a few SP games, and had a comment about immobile pretenders.

In playing against Arco in the Eye of God scenario as Pythium, I made 3 assasination (Mid-Late game) attempts with a few of my very well equipped assasins at the Acro Sphynx, 2 of which were actually successful (the Sphynx maybe bugged, as it casted only a few weak not-so-fatiguing spells during 2 of the attempts, and then just sit there until my assasins slay/demolish it). Sure it took quite a while (20~30 combat turns), but I was surprised that it actually worked.

Against most recruitable leaders (didn't face many summoned ones, so can't be sure), save the Rlyeh ones, my assasins usually kill them on turn 1, occasionally turn 2, rarely does the battle go on to turn 3. As a result, I have a low fatality rate, like 1/20 or so.

While against Rlyeh and combat pretenders, their higher HP allowed them to survive longer, and thus able to retaliate more with magic or Mind BLast in the case of Ryleh. The end result is much higher loss rate, about 1/3 v.s. Rlyeh, and higher for high HP Pretenders.

So what was my point? My point is that while arguably 100 is a lot to pay for Sphynx, its increased HP is indeed an asset in such situations (the Arco sphynx had 1500 HPs in capitol... takes quite a while in replay even with the background turned off). A Fountain of Blood or Oracle would be more susceptible to Assasins and/or steahly Mage than a Sphynx would.

Just a thought

-Gateway103
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Old January 27th, 2004, 08:52 AM

Jasper Jasper is offline
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Default Re: How do you beat the teleporting sphynx?

The high cost of the sphinx is clearly a legacy from Dom 1, where you could teleport and attack early on. This was brutal, and so the Sphinx's cost was increased. IMHO it should probably be lowered roughly to it's original value.
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