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January 24th, 2004, 10:08 AM
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Lieutenant Colonel
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Re: Limitanei MOD, of interest ... or not.
ah yes, I could have added this choice yes, if I thought of it that is
The idea would be to render all defences of interest, but balanced between races. I dont quite understand why some races should have useless provincial defences, it is a critical feature which hamper greatly nations unable to use them efficiently. Perhaps its a design decision yes.
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January 24th, 2004, 10:10 AM
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National Security Advisor
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Re: Limitanei MOD, of interest ... or not.
Yeah, some nations have better defense than others, and for some it is pretty good, for others not so good, and for all, better combined with real units.
I wouldn't say increasing it is really necessary, but it could be an interesting variant. Just keep the relative existing balance between nations in mind, and don't try to make all nations' defenses the exact same value as each other, since no doubt the unmodded defenses were chosen with care.
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January 24th, 2004, 10:12 AM
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Major
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Join Date: Nov 2003
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Re: Limitanei MOD, of interest ... or not.
One of Pythium's few weaknesses is the feeble provincial defense. I'd say this is by design, and a across the board boosting of provincial defense quality would be bad for game balance.
I guess if the relative differences in quality between nations were kept in, it could work without messing with game balance.
[ January 24, 2004, 08:15: Message edited by: Teraswaerto ]
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January 25th, 2004, 02:19 AM
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Shrapnel Fanatic
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Re: Limitanei MOD, of interest ... or not.
Even if balanced Im not sure if it could maintain game balance. Each race has things that are aadvantages and things that are disadvantages. If everyone picks out one thing and says it should be raised then eventually all nations would play the same. Id rather see the one where the guy wanted to replace all the nations with Ulm so that a bunch of Ulms could play against a bunch of Ulms.
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January 24th, 2004, 04:16 PM
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Colonel
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Re: Limitanei MOD, of interest ... or not.
Methinks that overall defense should be somewhat higher, so that there'd be *some* rationale to have defense > 25.
Maybe giving "strong" unit for defense > 20 would mostly do the trick - but ain't possible currently !
Balance is an issue : nations shouldn't be "equal" in defense, as they have different strength. Some are Ok (Ulm), but some soo crappy that they need a boost (Arco- but my upcoming mod will take care of this too !  )
However another problem is that defence can't have orders, so can't be trusted ...
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January 24th, 2004, 04:50 PM
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Major
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Re: Limitanei MOD, of interest ... or not.
I think there needs to be a cap on province defense if the quality of the troops involved is improved, otherwise you could sink your money into a upkeep-free iron wall around your territories, which replenishes if you leave so much as one man of it alive. This could make for more static games.
Having said that, I woud love to see decent troops being used for province defence (though obviously not elites). Ex. Pangaea: satyr hoplites backed up with centaur longbows, or Man: longbows with axemen, etc. think Ulm is pretty good as it is.
I don't know if any of you guys remember the thread, but I proposed boosting province defence some time ago based on what structures are in the province, i.e. castle=(better) national troops, lab=mage(s), temple = priest(s)
But I definitely think you need a limit
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January 24th, 2004, 06:27 PM
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Major General
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Re: Limitanei MOD, of interest ... or not.
Suggestion for Jotunheim:
2 Vaettir and .5 Jotun militia for each point up to 20. Why? Jotun militia rout too easily. This would give them a larger morale pool.
As for Pythium... 3 legionaires per point??? Hmm. Craziness=) Velites are fine for the initial units, but Pythium is already strong, in case you have not noticed... maybe 1 legionaire and 1 gladiator per point would be interesting.
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