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  #1  
Old January 25th, 2004, 10:00 PM
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Default Re: Immortals and cursed items

An immortal dying in his own dominion still loses items and magical resources.
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Old January 26th, 2004, 06:53 AM

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Default Re: Immortals and cursed items

I keep trying and he will not die! I know, this is not really a big problem, but I want him to die! I need him to die! Ulm is invading with huge armies and I need his death magic. In a turn or two he is sure to get run over by Ulm, but it has been hilariously frustrating as they keep dodging him.

Bowlingballhead. When an immortal is killed in their own domain, they do “die” and lose their good magic items. They just pop right back up in the capital, ready to cast ritual spells. It looks like he will also lose his bad item as well, if I can just get him near the Ulmish infantry.

Now, here is my next question. If I run Gift Of Health and Burden of Time at the same time I have Mimasia, I should really mess up the invading armies at the same time I do not incur anything against myself. Further, with my Foul Vapors, everyone who attacks faces poison, and if Fox gets into battle, Darkness. Soon I will be facing an invading army of crippled, sick, and heavily armored Ulm. They will stumble around in the dark, slowly being poisoned. Does this seem to make sense?
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Old January 26th, 2004, 05:21 PM
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Default Re: Immortals and cursed items

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Originally posted by Kristoffer O:
Yep, cursed items are often collected by surviving fools, so your saurolich will not take it with him in his tomb. Death is a good way to loose property.
It would be nice if cursed items could be labeled in the description or symbolized next to the graphic as cursed. Half of the cursed items don't explain or show that they're cursed.
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Old January 26th, 2004, 06:26 PM
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Default Re: Immortals and cursed items

Saurolich... needs to die... hm.
Got death gems? Try lammashastas; they don't like their summoners either. There are other battlefield spells and summons that can hurt yourself, too. Or putting him far forward on 'attack' surely should help. Or script big spells so he falls unconscious.
There are also remote rituals that don't discriminate; for instance, Flames from the Sky hurt friendlies, too (or at least in Dom I it did); dunno if Fires from Afar does as well. Ghost Riders, horrors also don't care who they attack.
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Old January 26th, 2004, 06:30 PM
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Default Re: Immortals and cursed items

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Originally posted by Taqwus:
Saurolich... needs to die... hm.
Got death gems? Try lammashastas; they don't like their summoners either.
The only way I would use this spell in battle is if my spellcaster(s) had flying so they could instantly retreat after casting the spell.

There was a computer opponent that casted this spell during battle. Those Lammashastas killed him which allowed me to win the battle because his undead units either fell apart or ran away. LOL

[ January 26, 2004, 16:32: Message edited by: NTJedi ]
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Old January 26th, 2004, 11:01 PM

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Default Re: Immortals and cursed items

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Originally posted by Taqwus:
for instance, Flames from the Sky hurt friendlies, too (or at least in Dom I it did); dunno if Fires from Afar does as well.
In my experience, both of these spells are safe, i.e. kill only opponents, so it's safe to cast them on a besieged castle (I did exactly that yesterday).
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