.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2004, 06:29 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: "Unrest" Discussion

Briefly...

Unrest goes up when you blood hunt, set taxes above 100, have a battle, have certain bad random events, have an enemy spell, have a spy causing unrest.

Unrest goes down when you patrol, set taxes less than 100, have certain good random events. Maybe a few more for taking it down, but preaching doesn't do anything either way.

As you saw, blood hunting will jack up the unrest, so you either need to patrol along with your blood hunters, or just drop the tax to something (zero even if you are really looking for those chicks) and not worry about your income from that province.

I prefer to use taxes to offset rather than patroling, but that's usually because I can't seem to keep a patroling force away from some hot spot on the front lines
Reply With Quote
  #2  
Old January 26th, 2004, 06:52 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: "Unrest" Discussion

Quote:
Originally posted by licker:
Briefly...

Unrest goes up when you blood hunt, set taxes above 100, have a battle, have certain bad random events, have an enemy spell, have a spy causing unrest.

Unrest goes down when you patrol, set taxes less than 100, have certain good random events. Maybe a few more for taking it down, but preaching doesn't do anything either way.
One of the things that confused me a lot in the beginning, is that having an "order" scale does nothing to reduce unrest. I understand how that would make it even more important because of the ability to have taxes higher than 100%, but maybe Order scales should increase effects that decrease unrest, while Turmoil scales should increase effects that increase unrest. Or something like that.
Reply With Quote
  #3  
Old January 26th, 2004, 07:12 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: "Unrest" Discussion

Quote:
Originally posted by PhilD:
quote:
Originally posted by licker:
Briefly...

Unrest goes up when you blood hunt, set taxes above 100, have a battle, have certain bad random events, have an enemy spell, have a spy causing unrest.

Unrest goes down when you patrol, set taxes less than 100, have certain good random events. Maybe a few more for taking it down, but preaching doesn't do anything either way.
One of the things that confused me a lot in the beginning, is that having an "order" scale does nothing to reduce unrest. I understand how that would make it even more important because of the ability to have taxes higher than 100%, but maybe Order scales should increase effects that decrease unrest, while Turmoil scales should increase effects that increase unrest. Or something like that.
Dom1 had unrest affected by your order/turmoil scale. Part of decoupling the overtax/patrol nonsense from Dom1 involved removing the effect of order/turmoil on unrest. Essentially having order/turmoil affect your income is the same as being able to tax higher without unrest. Personally I prefer the system in Dom2 to Dom1.
Reply With Quote
  #4  
Old January 26th, 2004, 07:15 PM
diamondspider's Avatar

diamondspider diamondspider is offline
Corporal
 
Join Date: Jan 2004
Location: New York City, USA
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
diamondspider is on a distinguished road
Default Re: "Unrest" Discussion

It actually makes sense, to me, that Turmoil and Unrest are two very different things.

Unrest seems more like anger at those in power, whereas turmoil seems more like general upheaval and/or rapid change and instability.

I see that there could be a connection in some cases, but not always.

[ January 26, 2004, 17:16: Message edited by: diamondspider ]
Reply With Quote
  #5  
Old January 26th, 2004, 07:36 PM

Japher Japher is offline
Private
 
Join Date: Jan 2004
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Japher is on a distinguished road
Default Re: "Unrest" Discussion

If there is a spy causing unrest in your province, how would you know? Can you attempt to search them out, or do you have to just deal with it?
__________________
Monkey!!!
Reply With Quote
  #6  
Old January 26th, 2004, 07:47 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: "Unrest" Discussion

If memory serves, it'll actually tell you that there's a spy. It's up to your province defense and patrollers to actually find him, however.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #7  
Old January 26th, 2004, 07:50 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: "Unrest" Discussion

I didnt know Order does nothing for unrest. I thought it did. Thanks.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.