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January 26th, 2004, 06:52 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: "Unrest" Discussion
Quote:
Originally posted by licker:
Briefly...
Unrest goes up when you blood hunt, set taxes above 100, have a battle, have certain bad random events, have an enemy spell, have a spy causing unrest.
Unrest goes down when you patrol, set taxes less than 100, have certain good random events. Maybe a few more for taking it down, but preaching doesn't do anything either way.
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One of the things that confused me a lot in the beginning, is that having an "order" scale does nothing to reduce unrest. I understand how that would make it even more important because of the ability to have taxes higher than 100%, but maybe Order scales should increase effects that decrease unrest, while Turmoil scales should increase effects that increase unrest. Or something like that.
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January 26th, 2004, 07:12 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: "Unrest" Discussion
Quote:
Originally posted by PhilD:
quote: Originally posted by licker:
Briefly...
Unrest goes up when you blood hunt, set taxes above 100, have a battle, have certain bad random events, have an enemy spell, have a spy causing unrest.
Unrest goes down when you patrol, set taxes less than 100, have certain good random events. Maybe a few more for taking it down, but preaching doesn't do anything either way.
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One of the things that confused me a lot in the beginning, is that having an "order" scale does nothing to reduce unrest. I understand how that would make it even more important because of the ability to have taxes higher than 100%, but maybe Order scales should increase effects that decrease unrest, while Turmoil scales should increase effects that increase unrest. Or something like that. Dom1 had unrest affected by your order/turmoil scale. Part of decoupling the overtax/patrol nonsense from Dom1 involved removing the effect of order/turmoil on unrest. Essentially having order/turmoil affect your income is the same as being able to tax higher without unrest. Personally I prefer the system in Dom2 to Dom1.
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January 26th, 2004, 07:15 PM
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Corporal
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Location: New York City, USA
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Re: "Unrest" Discussion
It actually makes sense, to me, that Turmoil and Unrest are two very different things.
Unrest seems more like anger at those in power, whereas turmoil seems more like general upheaval and/or rapid change and instability.
I see that there could be a connection in some cases, but not always.
[ January 26, 2004, 17:16: Message edited by: diamondspider ]
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January 26th, 2004, 07:36 PM
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Private
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Re: "Unrest" Discussion
If there is a spy causing unrest in your province, how would you know? Can you attempt to search them out, or do you have to just deal with it?
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Monkey!!!
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January 26th, 2004, 07:47 PM
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Major General
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Join Date: Aug 2000
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Re: "Unrest" Discussion
If memory serves, it'll actually tell you that there's a spy. It's up to your province defense and patrollers to actually find him, however.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 26th, 2004, 07:50 PM
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Lieutenant Colonel
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Re: "Unrest" Discussion
I didnt know Order does nothing for unrest. I thought it did. Thanks.
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January 26th, 2004, 11:45 PM
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Corporal
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Re: "Unrest" Discussion
Also, some magic sites (seen or hidden) increase or reduce unrest.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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