.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2004, 08:23 PM
diamondspider's Avatar

diamondspider diamondspider is offline
Corporal
 
Join Date: Jan 2004
Location: New York City, USA
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
diamondspider is on a distinguished road
Default Re: "Unrest" Discussion

I just started a new game and one of the provinces right by my starting castle had some strange energies in it.

The unrest started at about 90 and skyrocketed to 200 in only about 6 turns. My patrolling wasn't even helping.

I couldn't find what was there, but, wow, I had no idea the effect of a hidden site could cause that much unrest.

Must have been a gate to hell

P.S. between that problem and being pushed up against the sea, I lost by turn 30

[ January 27, 2004, 18:26: Message edited by: diamondspider ]
Reply With Quote
  #2  
Old January 27th, 2004, 10:07 PM

Coffeedragon Coffeedragon is offline
Corporal
 
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Coffeedragon is on a distinguished road
Default Re: "Unrest" Discussion

One thing that bothers me -from a realism viewpoint- is that Unrest never wins. Why can´t 30 Brigands kill a Forester?

I find Unrest pretty tame, actually.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.