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January 27th, 2004, 08:03 PM
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Join Date: Aug 2003
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Re: Dissapointed
Quote:
Originally posted by Psitticine:
I agree with Zen and Arryn: BoW should only be cast when scripted. I can't recall ever getting an enemy with it and have lost track of how many friendlies have been frozen over.
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Blue Version of Dragon - BoW - attack rear.
Niefeljarl - Quickness - BoW - attack
Bog Mummy - likewise with Soul Vortex and/or BoW
Works very good!
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January 27th, 2004, 08:19 PM
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Major General
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Re: Dissapointed
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Psitticine:
I agree with Zen and Arryn: BoW should only be cast when scripted. I can't recall ever getting an enemy with it and have lost track of how many friendlies have been frozen over.
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Blue Version of Dragon - BoW - attack rear.
Niefeljarl - Quickness - BoW - attack
Bog Mummy - likewise with Soul Vortex and/or BoW
Works very good! Okay, you've a good point. Now consider the same situation with mixed water-based and blood-based magics. Methinks the summoned devils won't much like the BoW effects.
As others have suggested, perhaps modifying the cast list with checkboxes so that you can limit what spells the AI has to choose from might make most people happy. I can imagine this may be a fair amount of coding work, but I think it'll solve a lot of issues people have been griping about.
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January 27th, 2004, 08:21 PM
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Re: Dissapointed
Yes, but as you can see it is very specific in what you want to do
Don't forget Ice Devil
Quickness > BoW > Attack and other various spells.
The BoW spell should only be cast if the unit is melee combat friendly and only right before it charges into combat.
If this is too complex to script, turn it off. I'd rather have to take special consideration for every Combatant Caster than have to with every 2+ Water mage A.) Spread out and ignore any bodyguards (if any) B.) Fatigue out the caster so he is less likely to cast BoW.
This really isn't much of an issue except when battles progress a while and the AI gets confused on what to cast, you have a communion or you cluster your mages (to take advantage of spells like Luck/Body Ethereal), but it is a significant disadvantage of the AI as it wastes the fatigue and spell casting time by doing it.
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January 27th, 2004, 08:47 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Dissapointed
Quote:
Originally posted by IKerensky:
Johan, did idea of a spellbook list went into developpers ?
What was the pros/cons against it ?
I think it could probably solve 9 out of 10 problems with the current casting as you can easily switch you caster spell selection considering the opposition expected and avoid many of the IA mistake....
Any luck of it making way into Dom III ?
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you mean a spellbook for each mage? This would be MM hell.
Just add a final order 'cast spell xxx each round', and most vets here will be happy!
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 27th, 2004, 08:51 PM
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Re: Dissapointed
there is a buggy behavior though, that is rather annoying, and detrimental for scenarios settings too: leaders which are dual fighter/mage has a too strong tendency of fatiguating themselves in casting spells before engaging in melee. For example research some spells, and let an archdevil engage in battle. He will cast up to 90+ fatigue pts before thinking of either fighting, or resting a while 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 27th, 2004, 10:02 PM
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Re: Dissapointed
Quote:
Originally posted by Pocus:
there is a buggy behavior though, that is rather annoying, and detrimental for scenarios settings too: leaders which are dual fighter/mage has a too strong tendency of fatiguating themselves in casting spells before engaging in melee. For example research some spells, and let an archdevil engage in battle. He will cast up to 90+ fatigue pts before thinking of either fighting, or resting a while
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I believe that it is your fault . IIRC mages will not attack unless told to. If the arch devil is tired and then attacks you are to blame.
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January 27th, 2004, 10:10 PM
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Re: Dissapointed
Quote:
Originally posted by Pocus:
...
Just add a final order 'cast spell xxx each round', and most vets here will be happy!
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If an option could be made to repeat every order X times (hold, attack, fire, cast spell..) it'll be even more cool ! 
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